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Tabletop games

Terra Mystica

Have the most victory points after six rounds, by developing your faction on its home terrain.

players
2–5
minutes
120

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Each player chooses a faction; each faction has its board, its terrain and its ability.
  • Everyone starts with 20 victory points.
  • Place your first dwellings on spaces of your terrain.
  • Reveal the scoring tiles for the six rounds and the bonus tiles.

How to play

  • Each round begins with income: workers, coins, priests and power.
  • On your turn, take one action: terraform and build, upgrade a building, send a priest to a cult, improve your shipping or your terraforming, use a power action…
  • When you build next to an opponent, they may gain power by losing points.
  • A player who passes swaps their bonus tile for a new one; the round ends when everyone has passed.

Scoring

  • During the game, you score according to the round's scoring tile, your bonus tiles and your favour tiles.
  • Largest connected area: 18, 12 and 6 points to the top three.
  • Each of the four cult tracks: 8, 4 and 2 points to the top three, provided they have advanced on it.
  • In case of a tie, add up the points for the ranks concerned and share them, rounded down.
  • Resources: convert everything into coins, then 1 point per 3 coins.

End of the game

  • The game ends after the sixth round and final scoring.
  • The most points wins.

Frequently asked questions

Does a building across a river count in the area?

Yes, if it can be reached with your shipping: indirectly connected buildings count in the same area.

The box

score sheets for this game →

In the same family

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