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Tabletop games

Terra Mystica

Filosofia ÉditionsJens Drögemüller, Helge Ostertag2012

players
2–5
minutes
120
years
12+

Deutscher Spiele Preis 2013Golden Geek 2013

In the box

1 terrain board · 1 cult board · Double-sided Faction boards · Wooden buildings · Bonus, Favour, Town and Round tiles · Power, Worker and Coin tokens

Box details
Designers
Jens Drögemüller, Helge Ostertag
Artwork
Dennis Lohausen
Publisher
Filosofia Éditions
Mechanics
Hexagon GridOnce-Per-Game AbilitiesIncomeChainingNetwork Building
Expansions
  • Terra Mystica: Fire & Ice · 2014

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player develops their faction on its home terrain to have the most victory points after six rounds. Each round begins with income, then everyone takes one action per turn (terraform and build, upgrade a building, send a priest to a cult, use power) until they pass. After the sixth round, the largest connected area, the cult tracks and resources are added to the points scored during play, and the most points wins.

The rules, step by step

Setup

1 faction each, 20 starting points, Scoring tiles revealed
  • Each player chooses a faction; each faction has its board, its terrain and its ability.
  • Everyone starts with 20 victory points.
  • Place your first dwellings on spaces of your terrain.
  • Reveal the scoring tiles for the six rounds and the bonus tiles.

How to play

Round income, 1 action per turn, Pass, swap bonus
  • Each round begins with income: workers, coins, priests and power.
  • On your turn, take one action: terraform and build, upgrade a building, send a priest to a cult, improve your shipping or your terraforming, use a power action…
  • When you build next to an opponent, they may gain power by losing points.
  • A player who passes swaps their bonus tile for a new one; the round ends when everyone has passed.

Scoring

Largest area 18, 12, 6, Cults 8, 4, 2, 3 coins = 1 point
  • During the game, you score according to the round's scoring tile, your bonus tiles and your favour tiles.
  • Largest connected area: 18, 12 and 6 points to the top three.
  • Each of the four cult tracks: 8, 4 and 2 points to the top three, provided they have advanced on it.
  • In case of a tie, add up the points for the ranks concerned and share them, rounded down.
  • Resources: convert everything into coins, then 1 point per 3 coins.

End of the game

After the 6th round, Final scoring, Most points
  • The game ends after the sixth round and final scoring.
  • The most points wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Does a building across a river count in the area?

Yes, if it can be reached with your shipping: indirectly connected buildings count in the same area.

In the same family

see all →