Tabletop games
Caverna: The Cave Farmers
FunforgeUwe Rosenberg2013
- players
- 1–7
- minutes
- 150
- years
- 12+
In the box
Action boards and individual Cave-Forest boards · Furnishing tiles · Terrain tiles: fields, meadows, tunnels, mines · Wooden dwarfs and stable discs · Wooden animals · Wooden resources and tokens · Score boards
Official rules (PDF, publisher's site)
Box details
- Designer
- Uwe Rosenberg
- Artwork
- Klemens Franz
- Publisher
- Funforge
- Mechanics
- Worker PlacementTile PlacementAutomatic Resource GrowthIncrease Value of Unchosen ResourcesSolo Play
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player furnishes their cave and develops their farm to have the most points. Each round, place your dwarfs one by one on free action spaces to excavate, clear the forest, sow, breed animals, mine ore, forge weapons or go on expeditions; at harvest time, you must feed your family, or else take Begging cards. After the last harvest, animals, crops, riches, furnishings and unused spaces are scored, and the most points wins.
The rules, step by step
Setup
2 dwarfs each, Cave and forest, 1 starting dwelling
- Each player receives a board showing a cave and a forest, two dwarfs and a starting dwelling.
- The action spaces are prepared according to the number of players; new actions are revealed as the rounds go by.
- The furnishing tiles are laid out next to the board.
How to play
Place your dwarfs, Expedition if armed, Missing food: Begging
- Each round, you place your dwarfs one by one on free action spaces.
- The actions let you excavate the cave, clear the forest, sow, breed animals, mine ore, forge weapons or go on expeditions.
- An armed dwarf can go on an expedition and gains rewards there according to the strength of their weapon.
- Some round ends are harvests: you harvest your fields, feed your family, and the animals breed.
- Each missing food forces you to take a Begging card.
Scoring
1 pt per animal, Missing animal type −2, Begging −3
- 1 point per farm animal (sheep, donkey, wild boar, cattle) and per dog.
- −2 points per missing type of farm animal.
- Grain: 1 point per 2, rounded up; vegetables: 1 point each.
- 1 point per ruby, per dwarf and per gold coin.
- −1 point per unused space on your board.
- Pastures, mines and furnishing tiles score their printed points, plus the bonuses from certain furnishing tiles.
- −3 points per Begging card.
End of the game
Last harvest, Then scoring, Most points
- The game ends after the last harvest, followed by the scoring.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Do dogs count as a type of farm animal?
No: they score 1 point each, but do not count among the four types of farm animal.