Tabletop games
The Castles of Burgundy
RavensburgerStefan Feld2011
- players
- 2–4
- minutes
- 90
- years
- 12+
In the box
1 board · Individual Estate boards · Hexagonal tiles: buildings, animals, ships, mines, knowledge, castles · Goods tiles · Worker and Money tokens · Dice
Box details
- Designer
- Stefan Feld
- Artwork
- Julien Delval, Harald Lieske
- Publisher
- Ravensburger
- Mechanics
- Dice RollingTile PlacementHexagon GridSet CollectionOpen Drafting
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
Each player develops their estate tile after tile to have the most points after five phases. On your turn, roll your two dice: each allows one action, taking a tile from the depot with the same number, placing a tile on a space of your estate with the same number, selling goods or taking workers. Completed regions, covered colours and sales score points; after the fifth round of the fifth phase and the final scoring, the most points wins.
The rules, step by step
Setup
2 dice each, Estate and castle, Depots 1 to 6
- Each player receives an estate board with a starting castle, two dice, a few workers and silverlings.
- The tiles are spread out on the central board, in the depots numbered 1 to 6.
- The goods for each phase are prepared next to the board.
How to play
5 phases of 5 rounds, 1 action per die, Worker = die ±1
- The game is played in five phases of five rounds.
- Each player rolls their two dice; each die allows one action: take a tile from the depot with the same number, place a tile on a space of your estate with the same number, sell goods or take workers.
- A worker changes the value of a die by one pip, up or down.
- Each tile placed triggers its effect: building, animals, mine, ship, knowledge tile, castle.
Scoring
Completed regions, Covered colours, 1 point per good
- A completed region scores points according to its size, plus a bonus that goes down from one phase to the next.
- The first players to cover every space of the same colour earn a bonus.
- Selling goods scores points.
- At the end: 1 point per unsold good, 1 per silverling and 1 per pair of workers.
- Some knowledge tiles score points at the end of the game according to their condition.
End of the game
After the 5th phase, Final scoring, Most points
- The game ends after the fifth round of the fifth phase, followed by the final scoring.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Can a worker turn a 6 into a 1?
Yes: the values wrap around, so a worker turns a 6 into a 1 and a 1 into a 6.