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Tabletop games

The Castles of Burgundy

RavensburgerStefan Feld2011

players
2–4
minutes
90
years
12+

In the box

1 board · Individual Estate boards · Hexagonal tiles: buildings, animals, ships, mines, knowledge, castles · Goods tiles · Worker and Money tokens · Dice

Box details
Designer
Stefan Feld
Artwork
Julien Delval, Harald Lieske
Publisher
Ravensburger
Mechanics
Dice RollingTile PlacementHexagon GridSet CollectionOpen Drafting

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player develops their estate tile after tile to have the most points after five phases. On your turn, roll your two dice: each allows one action, taking a tile from the depot with the same number, placing a tile on a space of your estate with the same number, selling goods or taking workers. Completed regions, covered colours and sales score points; after the fifth round of the fifth phase and the final scoring, the most points wins.

The rules, step by step

Setup

2 dice each, Estate and castle, Depots 1 to 6
  • Each player receives an estate board with a starting castle, two dice, a few workers and silverlings.
  • The tiles are spread out on the central board, in the depots numbered 1 to 6.
  • The goods for each phase are prepared next to the board.

How to play

5 phases of 5 rounds, 1 action per die, Worker = die ±1
  • The game is played in five phases of five rounds.
  • Each player rolls their two dice; each die allows one action: take a tile from the depot with the same number, place a tile on a space of your estate with the same number, sell goods or take workers.
  • A worker changes the value of a die by one pip, up or down.
  • Each tile placed triggers its effect: building, animals, mine, ship, knowledge tile, castle.

Scoring

Completed regions, Covered colours, 1 point per good
  • A completed region scores points according to its size, plus a bonus that goes down from one phase to the next.
  • The first players to cover every space of the same colour earn a bonus.
  • Selling goods scores points.
  • At the end: 1 point per unsold good, 1 per silverling and 1 per pair of workers.
  • Some knowledge tiles score points at the end of the game according to their condition.

End of the game

After the 5th phase, Final scoring, Most points
  • The game ends after the fifth round of the fifth phase, followed by the final scoring.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can a worker turn a 6 into a 1?

Yes: the values wrap around, so a worker turns a 6 into a 1 and a 1 into a 6.

In the same family

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