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Tabletop games

Sheriff of Nottingham

Sérgio Halaban, André Zatz2014

players
3–5
minutes
60
years
14+

In the box

Goods cards: legal goods and contraband · Merchant bags · Gold coins · Merchant boards · Sheriff marker

Official rules (PDF, publisher's site)

Box details
Designers
Sérgio Halaban, André Zatz
Mechanics
Betting and BluffingNegotiationHand ManagementSet Collection

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player tries to bring as many goods as possible into town, honest or not, to finish the richest. Each round, one player is the Sheriff: the merchants secretly put one to five cards in their bag and announce their exact number and a single legal good, then the Sheriff inspects or lets the bags through, after negotiating. A lying merchant who is inspected pays penalties, an honest one is compensated by the Sheriff; when everyone has been Sheriff twice (three times with three players), the richest player wins.

The rules, step by step

Setup

1 bag, 1 stand each, 6 Goods cards, 1st Sheriff chosen
  • Each player receives a bag, a merchant stand, gold and a hand of six Goods cards.
  • Form the draw pile and two face-up discard piles.
  • Choose the first Sheriff.

How to play

1 to 5 cards in bag, Declare, negotiate, Inspect or let through
  • Each round, one player is the Sheriff and the others are merchants.
  • Market: each merchant may discard cards and take as many back, from the draw pile or the discard piles, to return to six.
  • Each merchant secretly puts one to five cards in their bag, then tells the Sheriff their exact number and a single legal good.
  • The Sheriff inspects the bags of their choice or lets them through. Anyone can negotiate: gold, promises, goods.
  • Bag let through: its entire contents go on the merchant's stand, contraband included.
  • Bag inspected and honest: the Sheriff pays the merchant the penalty of each card.
  • Bag inspected and false: the merchant keeps the cards truly declared, loses the others and pays their penalty to the Sheriff.

Scoring

Gold left, Goods on your stand, King and Queen bonuses
  • Gold remaining.
  • The printed value of each good on your stand, legal or contraband.
  • King and Queen bonuses: for each legal good, the largest and second-largest number of cards score a bonus.

End of the game

Sheriff twice each, 3 times with 3 players, Richest wins
  • The game ends when everyone has been Sheriff twice (three times with three players).
  • The richest player wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can the number declared be false?

No. The number of cards in the bag is always exact; only their type can be a lie.

Can you declare contraband?

No. You always declare a legal good, even if the bag contains none.

In the same family

see all →