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Tabletop games

Lords of Waterdeep

Peter Lee, Rodney Thompson2012

players
2–5
minutes
90
years
12+

In the box

1 city board · Quest cards and Intrigue cards · Secret Lord cards · Building tiles · Wooden agents · Adventurer cubes: fighters, rogues, wizards, clerics · Coins

Box details
Designers
Peter Lee, Rodney Thompson
Mechanics
Worker PlacementObjectivesSet CollectionTake ThatHidden Roles

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

As a secret Lord of Waterdeep, each player scores points by completing quests with the adventurers they recruit. In turn, place an Agent on an unoccupied building to take its effect (adventurers, gold, quests, Intrigue cards, buying a building), then you may complete a quest whose cost you can pay. After eight rounds, add your remaining adventurers and gold and your Lord card bonus, and the most points wins.

The rules, step by step

Setup

Secret Lord card, 2 quests each, 2 Intrigue cards
  • Each player secretly draws a Lord card, which shows the quests or buildings they favour.
  • Each player receives their Agents (depending on the number of players), two quests, two Intrigue cards and gold according to turn order.
  • Reveal four quests and three buildings for sale.

How to play

Place an Agent, Building's effect, Complete a quest
  • In turn, place an Agent on an unoccupied building and take its effect: adventurers (Fighters, Rogues, Wizards, Clerics), gold, quests, Intrigue cards, buying a building.
  • After placing an Agent, you may complete one quest whose cost you can pay: score its points and its reward.
  • Waterdeep Harbour lets you play an Intrigue card, then reassign that Agent at the end of the round.
  • At the start of round 5, each player receives an extra Agent.

Scoring

Quests and buildings, 1 point per adventurer, 2 gold = 1 point
  • Quests and buildings score points during the game.
  • End of the game: 1 point per remaining adventurer, 1 point per 2 gold, then the bonus on your Lord card.

End of the game

8 rounds, Most points, Tie: most gold
  • The game lasts eight rounds; the most points wins.
  • In a tie, the most gold breaks it.

Going further

Frequently asked questions · In the same family

Frequently asked questions

How many quests can you complete per turn?

Only one, after placing an Agent. Plot quests stay in play and give a lasting effect.

In the same family

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