Tabletop games
Lords of Waterdeep
Peter Lee, Rodney Thompson2012
- players
- 2–5
- minutes
- 90
- years
- 12+
In the box
1 city board · Quest cards and Intrigue cards · Secret Lord cards · Building tiles · Wooden agents · Adventurer cubes: fighters, rogues, wizards, clerics · Coins
Box details
- Designers
- Peter Lee, Rodney Thompson
- Mechanics
- Worker PlacementObjectivesSet CollectionTake ThatHidden Roles
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
As a secret Lord of Waterdeep, each player scores points by completing quests with the adventurers they recruit. In turn, place an Agent on an unoccupied building to take its effect (adventurers, gold, quests, Intrigue cards, buying a building), then you may complete a quest whose cost you can pay. After eight rounds, add your remaining adventurers and gold and your Lord card bonus, and the most points wins.
The rules, step by step
Setup
Secret Lord card, 2 quests each, 2 Intrigue cards
- Each player secretly draws a Lord card, which shows the quests or buildings they favour.
- Each player receives their Agents (depending on the number of players), two quests, two Intrigue cards and gold according to turn order.
- Reveal four quests and three buildings for sale.
How to play
Place an Agent, Building's effect, Complete a quest
- In turn, place an Agent on an unoccupied building and take its effect: adventurers (Fighters, Rogues, Wizards, Clerics), gold, quests, Intrigue cards, buying a building.
- After placing an Agent, you may complete one quest whose cost you can pay: score its points and its reward.
- Waterdeep Harbour lets you play an Intrigue card, then reassign that Agent at the end of the round.
- At the start of round 5, each player receives an extra Agent.
Scoring
Quests and buildings, 1 point per adventurer, 2 gold = 1 point
- Quests and buildings score points during the game.
- End of the game: 1 point per remaining adventurer, 1 point per 2 gold, then the bonus on your Lord card.
End of the game
8 rounds, Most points, Tie: most gold
- The game lasts eight rounds; the most points wins.
- In a tie, the most gold breaks it.
Going further
Frequently asked questions · In the same family
Frequently asked questions
How many quests can you complete per turn?
Only one, after placing an Agent. Plot quests stay in play and give a lasting effect.