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Tabletop games

Mysterium

Together, solve the ghost's murder: each psychic must find a character, a location and an object, then the group must identify the real culprit.

players
2–7
minutes
45

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • One player is the ghost, the others are the psychics.
  • Lay out the characters, locations and objects; the ghost secretly assigns a set of three to each psychic.
  • Set the difficulty: the number of cards on display and of vision cards in the ghost's hand.

How to play

  • The game lasts seven hours, that is seven turns.
  • Each hour, the ghost sends each psychic one or more vision cards, without ever speaking.
  • Each psychic places their token on the card they think is meant. The others bet with their clairvoyance tokens.
  • The ghost reveals who is right: a psychic who guessed correctly moves on to the next stage (character, then location, then object).

Scoring

  • Correct bets move you up the clairvoyance track, which decides how many cards of the final vision each player will see.

End of the game

  • If every psychic has found their set before the end of the seventh hour, the game moves on to the shared vision: the ghost points to the real culprit with three cards, and the psychics vote.
  • The team wins if the majority votes for the right set; otherwise, or if time runs out, everyone loses.

Frequently asked questions

Can the ghost react to the discussions?

No: the ghost does not speak and makes no signs. Only the vision cards communicate, and that is the whole point of the game.

The box

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