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Tabletop games

Mysterium

LibelludOleksandr Nevskiy, Oleg Sidorenko2015

players
2–7
minutes
45
years
10+

As d’Or 2016

In the box

Illustrated Vision cards · Character, Location and Item cards · 1 ghost screen and 1 sand timer · Psychic pawns and Clairvoyance tokens · 1 clock

Official rules (PDF, publisher's site)

Box details
Designers
Oleksandr Nevskiy, Oleg Sidorenko
Artwork
Igor Burlakov, Xavier Collette
Publisher
Libellud
Mechanics
CooperativeCommunication LimitsDeductionMatchingVoting
Expansions
  • Mysterium: Hidden Signs · 2016
  • Mysterium: Secrets & Lies · 2017

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

A cooperative game: one player is the ghost, the others are psychics who must each find a character, a location and an object, then identify the real culprit together. Each hour, the ghost silently sends vision cards to each psychic, who places their token on the card they think is meant, while the others bet on their choices. If everyone finds their set before the end of the seventh hour, a shared vision points to the culprit: the team wins if the majority votes right, otherwise everyone loses.

The rules, step by step

Setup

1 ghost, Psychics, 1 secret set per psychic
  • One player is the ghost, the others are the psychics.
  • Lay out the characters, locations and objects; the ghost secretly assigns a set of three to each psychic.
  • Set the difficulty: the number of cards on display and of vision cards in the ghost's hand.

How to play

7 hours, 7 turns, Visions, no talking, The others bet
  • The game lasts seven hours, that is seven turns.
  • Each hour, the ghost sends each psychic one or more vision cards, without ever speaking.
  • Each psychic places their token on the card they think is meant. The others bet with their clairvoyance tokens.
  • The ghost reveals who is right: a psychic who guessed correctly moves on to the next stage (character, then location, then object).

Scoring

Correct bets, Clairvoyance track
  • Correct bets move you up the clairvoyance track, which decides how many cards of the final vision each player will see.

End of the game

Sets before 7th hour, Final vote, Correct majority wins
  • If every psychic has found their set before the end of the seventh hour, the game moves on to the shared vision: the ghost points to the real culprit with three cards, and the psychics vote.
  • The team wins if the majority votes for the right set; otherwise, or if time runs out, everyone loses.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can the ghost react to the discussions?

No: the ghost does not speak and makes no signs. Only the vision cards communicate, and that is the whole point of the game.

In the same family

see all →