Tabletop games
Sagrada
MatagotAdrian Adamescu, Daryl Andrews2017
- players
- 1–4
- minutes
- 40
- years
- 14+
In the box
90 translucent dice in five colours · 1 bag · Window Pattern cards and window frames · Public and private Objective cards · Tool cards · Favour tokens
Official rules (PDF, publisher's site)
Box details
- Designers
- Adrian Adamescu, Daryl Andrews
- Artwork
- Peter Wocken
- Publisher
- Matagot
- Mechanics
- Open DraftingDice RollingPattern BuildingGrid CoverageSolo Play
- Expansions
- Sagrada: 5-6 Player Expansion · 2018
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
Each player builds a stained-glass window with coloured dice, respecting the restrictions of their pattern card. Each round, a pool of dice is rolled, then everyone takes one in turn, in one direction then the other, and places it on their window: each die touches a die already placed, and dice side by side never share a colour or a value. After ten rounds, public objectives, private objective and remaining favour tokens make the total, minus 1 point per empty space, and the highest wins.
Checked against the official rules · October 2026
The rules, step by step
Setup
1 chosen window, Favour tokens 3 to 6, Secret private objective
- Each player is dealt two random window pattern cards and chooses one of the four patterns, front or back. They take as many favour tokens as its difficulty, from 3 to 6.
- Each player secretly draws a private objective: a colour.
- Three public objectives and three tool cards are revealed.
- The dice go into the bag, which is given to the start player.
How to play
Take 1 die, Place on your window, Or use a tool
- Each round, the start player draws two dice per player plus one from the bag and rolls them: this is the draft pool.
- In turn order, then in reverse order, each player takes a die and places it on their window. You may also spend favour tokens to use a tool, or pass.
- The first die goes on an edge or in a corner. Each following die must touch a die already placed, diagonals included.
- Two dice of the same colour or the same value are never orthogonally adjacent.
- A coloured space only accepts its colour, a numbered space only its value; a white space accepts anything.
- At the end of the round, the leftover dice go on the round track, and the bag passes to the player on the left, who becomes the new start player.
Scoring
Public objectives, Favour token +1, Empty space −1
- Each public objective scores according to its card, as many times as it is met. Those about rows or columns only count complete rows and columns.
- Private objective: the sum of the values of the dice of your secret colour.
- +1 point per remaining favour token, −1 point per empty space.
End of the game
10 rounds, Highest total
- The game lasts ten rounds; the highest total wins.
- In a tie: the highest private objective score, then the most remaining favour tokens, then the player who came latest in turn order in the final round.
House rules and pitfalls
In the 2026 edition, the private objective scores 3 points per die of its colour, whatever its value.
- In the 2026 edition, the private objective scores 3 points per die of its colour, whatever its value.
- Solo, in the first edition: two public and two private objectives, only one of which counts at the final scoring, and no favour tokens. Draw 4 dice per round; each tool can be used only once, paid for with a die from the draft pool in the colour shown. Each empty space costs 3 points, and you must beat the sum of the dice left on the round track.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Can you pass your turn?
Yes, you may choose not to take a die. But each space left empty costs one point at the end.
How much does a tool cost?
One favour token the first time it is used in the game, two after that.