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Tabletop games

Scythe

MatagotJamey Stegmaier2016

players
1–5
minutes
115
years
14+

Golden Geek 2016As d’Or Expert 2017

In the box

1 board · Faction boards and Player boards · Character and mech figures · Wooden workers, buildings and recruits · Encounter, Combat, Factory and Objective cards · Resources and coins · Automa cards for solo play

Official rules (publisher's site)

Box details
Designer
Jamey Stegmaier
Artwork
Jakub Rozalski
Publisher
Matagot
Mechanics
Hexagon GridZone of ControlOnce-Per-Game AbilitiesIncomeSolo Play
Expansions
  • Scythe: Invaders from Afar · 2016
  • Scythe: The Wind Gambit · 2017
  • Scythe: The Rise of Fenris · 2018

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

The aim is to have the most coins at the end of the game. On your turn, choose a section of your player mat, different from the previous one, and take its top-row action (Move, Trade, Produce, Bolster), then, if you can pay for it, its bottom-row action (Upgrade, Deploy, Build, Enlist); each feat achieved places a star. As soon as a player places their sixth star, the game ends: stars, territories and resources earn coins according to your popularity, and the richest player wins.

The rules, step by step

Setup

1 character, 2 workers, 2 objective cards, Structure bonus
  • Each player receives a faction mat, a player mat, their character, two workers, and their mechs, structures and recruits.
  • Starting popularity, power and coins are shown on the mats.
  • Reveal the structure bonus tile and deal two Objective cards to each player.

How to play

1 section per turn, Top-row action, Then the bottom row
  • On your turn, choose a section of your player mat, different from the one used on your previous turn.
  • Take the top-row action (Move, Trade, Produce, Bolster), then, if you can pay for it, the bottom-row action (Upgrade, Deploy, Build, Enlist).
  • Combat breaks out when you move into a territory occupied by an opponent's character or mech: each side secretly commits power and combat cards.
  • You place a star when you achieve a feat: all upgrades, all mechs, all structures, all recruits, all workers, an objective, a combat victory (two at most), 18 popularity or 16 power.

Scoring

By popularity, Coins in hand, Structure bonus
  • Depending on your popularity: from 0 to 6, star 3, territory 2, pair of resources 1; from 7 to 12, 4, 3 and 2; from 13 to 18, 5, 4 and 3.
  • The Factory counts as three territories.
  • Add the coins already in hand and the structure bonus.

End of the game

6th star placed, Game ends at once, Most coins
  • The game ends immediately when a player places their sixth star.
  • The most coins wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Do workers count towards controlling a territory?

Yes: a territory is controlled by whoever has a unit there (character, mech, worker) or, failing that, a structure. Lakes do not count.

In the same family

see all →