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Tabletop games

Forbidden Island

Cocktail GamesMatt Leacock2010

players
2–4
minutes
30
years
10+

In the box

24 Island tiles · 4 carved treasures · Treasure cards and Waters Rise cards · Flood cards · 6 Adventurer cards and 6 pawns · 1 water level gauge

Box details
Designer
Matt Leacock
Artwork
C. B. Canga
Publisher
Cocktail Games
Mechanics
CooperativeAction PointsOnce-Per-Game AbilitiesSet CollectionModular Board

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Together, the players must capture the island's four treasures and fly off from Fools' Landing before everything sinks. On your turn, take up to three actions (move, shore up a tile, give a card, capture a treasure with four matching cards), draw two Treasure cards, then turn over as many Flood cards as the water level. The team wins by flying off from Fools' Landing with all four treasures; it loses if Fools' Landing or a treasure not yet captured sinks, if an adventurer drowns or if the water rises too high.

The rules, step by step

Setup

24-tile island, 6 tiles flooded, 2 Treasure cards each
  • Lay out the 24 tiles to form the island, then flood six tiles drawn at random.
  • Each player receives an adventurer with a special ability, and two Treasure cards.
  • Set the water level according to the difficulty.

How to play

3 actions, Draw 2 Treasure cards, Flood by water level
  • On your turn, take up to three actions: move, shore up a flooded tile, give a Treasure card to a player on the same tile, or capture a treasure by discarding four matching cards on the right tile.
  • Then draw two Treasure cards; a Waters Rise! card raises the water level and puts the Flood discard pile back on top of the Flood deck.
  • Finally, turn over as many Flood cards as the water level: a dry tile becomes flooded, an already flooded tile sinks.

Scoring

No points, All win or lose
  • No points: the team wins or loses together.

End of the game

4 treasures, fly off, Helicopter Lift played, Landing sinks: defeat
  • Victory: all four treasures captured, every adventurer on Fools' Landing, and a Helicopter Lift card played.
  • Defeat: Fools' Landing sinks, both tiles of an uncaptured treasure sink, an adventurer cannot swim to safety, or the water reaches the skull and crossbones.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can you give a card from a distance?

No, except for the Messenger: everyone else must be on the same tile as the player receiving the card.

In the same family

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