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Tabletop games

Heat: Pedal to the Metal

Be the first across the finish line after the planned number of laps, without overheating your engine in the corners.

players
1–6
minutes
60

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Each player takes a car, its player mat and its deck of Speed cards.
  • Put the Heat cards in the engine and the Stress cards in your deck, according to the track.
  • The cars line up on the starting grid.

How to play

  • Each player secretly chooses their gear, from 1 to 4, then plays as many cards as their gear.
  • You can shift up or down one gear for free; shifting two costs a Heat card.
  • Cars move forward by the total of their cards; a Stress card makes you flip cards from the draw pile.
  • Taking a corner above its speed limit costs as many Heat cards as the excess; if you cannot pay, you spin out.
  • A car right behind or beside another one can use slipstream to gain two spaces.

Scoring

  • In a single race, only the finishing order counts.
  • In a championship, each race scores points according to finishing position.

End of the game

  • The race ends when all cars have crossed the line.
  • If several cars cross the line on the same round, the one that goes furthest finishes ahead.

Frequently asked questions

What happens in a spinout?

The car stops before the corner, takes Stress cards and restarts in first gear.

The box

score sheets for this game →

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