Skip to content

Tabletop games

Five Tribes

Gather the most gold coins by moving the tribes of the Sultanate of Naqala, summoning Djinns and taking control of tiles.

players
2–4
minutes
60

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Form a board of 30 tiles, five rows of six.
  • Place three meeples drawn at random on each tile.
  • Reveal the Resource and Djinn cards; each player receives 50 gold coins and their camels.

How to play

  • Each turn begins with a bid in gold coins for turn order.
  • On your turn, pick up all the meeples on a tile and drop them one by one on neighbouring tiles, without doubling back.
  • The last meeple dropped must match a colour already on the destination tile: pick up all the meeples of that colour there and take their tribe's action.
  • Yellow Viziers and white Elders: you keep them. Green Merchants: take Resources. Blue Builders: coins according to the blue tiles around. Red Assassins: kill a meeple.
  • If the tile is left empty, place a camel on it: it is yours. Then you may take the tile's action (Market, Oasis palm tree, Village palace, Sacred Place).

Scoring

  • Gold coins, plus 1 per Vizier and 10 per opponent who has strictly fewer Viziers.
  • 2 per Elder, the value of your Djinns, 3 per palm tree and 5 per palace on your tiles, and the value of your tiles.
  • Resources: each set of different cards scores 1, 3, 7, 13, 21, 30, 40, 50 or 60 coins depending on its size.

End of the game

  • The game ends at the end of the turn in which a player places their last camel, or when no move is possible any more.
  • The most coins wins.

Frequently asked questions

Can you pass over a tile again?

Yes, but never by going straight back to the tile you have just left. Moves are orthogonal, not diagonal.

The box

score sheets for this game →

In the same family

see all →