Party games
Concept
Repos ProductionGaëtan Beaujannot, Alain Rivollet2013
- players
- 4–12
- minutes
- 40
- years
- 10+
In the box
Concept game
Official rules (PDF, publisher's site)
Box details
- Designers
- Gaëtan Beaujannot, Alain Rivollet
- Artwork
- Éric Azagury, Cédric Chevalier
- Publisher
- Repos Production
- Mechanics
- Communication LimitsRaceTeam-Based
- Expansions
- Concept: La Recharge · 2020
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Get a word guessed without speaking, by placing markers on the board's universal icons. Two players confer over a card, place the green question mark on the main concept, then cubes to refine it, while the others call out answers freely. Whoever guesses scores 2 points and the two placers 1 point each; the game ends when the twelve 2-point tokens have been handed out.
The rules, step by step
Setup
Icon board, Green markers and cubes
- A board covered in icons: main concepts and sub-concepts.
- Green markers for the central concept, and coloured cubes to refine it.
How to play
2 players place markers, Answers called aloud, No time limit
- Two players confer over a card and place the green question mark on an icon.
- They add green cubes to refine it, then other colours for other elements of the word.
- The others call out answers freely, aloud, with no time limit.
- If nobody guesses after a while, the two players pick a third one to help them; if nobody guesses even then, the word is abandoned and nobody scores.
Scoring
2 points for the guesser, 1 point per placer
- Whoever guesses scores 2 points, and the two players who placed the markers score 1 point each.
End of the game
12 tokens worth 2 points, Highest total
- The game ends when all twelve 2-point tokens have been won: the highest total wins.
- You can also play without scoring: the designers say they ended up dropping the points during their playtests.
- In Marquoir, the counter stops at the twelfth word guessed; an abandoned word is not entered. To stop earlier, end the game by hand.
House rules and pitfalls
The fun comes from badly chosen icons as much as good ones: there is never a single solution.
- The fun comes from badly chosen icons as much as good ones: there is never a single solution.
Going further
Frequently asked questions · Rules on video · In the same family
Frequently asked questions
What is the goal?
Get a word or phrase guessed without speaking, by placing markers on the board's universal icons (colour, shape, movement, category…).
How does the main icon work?
The green question mark marks the central concept; the green cubes refine its attributes. The other colours describe related secondary concepts.
Can you use gestures or sounds?
No: everything goes through the icons. Pointing at markers already on the board is allowed, but no talking and no miming. The constraint is what makes the game.
How do you score points?
The first to guess scores 2 points; each of the two players giving the clues scores 1. But many tables play without keeping score, for the pleasure of the deduction — the rules themselves suggest it.
How do you choose the difficulty?
The cards offer three levels (blue, red, black). You announce the level you are attempting, from a simple word to a devious phrase.
Rules on video
Videos in French, hosted on YouTube.