Party games
Dixit
LibelludJean-Louis Roubira2008
- players
- 3–8
- minutes
- 30
- years
- 8+
In the box
84 illustrated cards · 6 wooden rabbit pawns · 1 score board · 36 voting tokens
Official rules (PDF, publisher's site)
Box details
- Designer
- Jean-Louis Roubira
- Artwork
- Marie Cardouat
- Publisher
- Libellud
- Mechanics
- RaceSimultaneous Action SelectionSingingStorytellingClues
- Expansions
- Dixit: Quest · 2021
- Dixit: Journey · 2018
- Dixit 4: Origins · 2017
- Dixit: Daydreams · 2023
- Dixit: Memories · 2018
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
The storyteller picks one of their cards and gives a clue that is neither too clear nor too obscure: some of the table must find it, but not everyone. The others each hand over the card that fits best, then vote in secret for the storyteller's; the storyteller scores if some but not all find it, and each player earns 1 point per vote on their own card. The game ends at the end of the turn in which someone reaches 30 points, and the highest total wins.
Checked against the official rules · October 2026
The rules, step by step
Setup
3 to 8 players, 6 cards per player, 84 cards
- Three to eight players. Each player takes a colour: their rabbit, placed on the start space of the scoring track, and their voting dial.
- Shuffle the 84 cards and deal six to each player; the rest form the draw pile.
- The first player to think of a clue becomes the first storyteller.
How to play
Storyteller's clue, Each offers 1 card, Secret vote
- The storyteller picks one of their cards without showing it and announces a clue: a word, a sentence, a quotation, a hummed tune, a mime or a sound.
- Each of the others chooses the card from their hand that best fits the clue and gives it face down to the storyteller.
- The storyteller shuffles these cards with their own and lays them out on the numbered spaces.
- Every player except the storyteller votes in secret with their dial for the card they think is the storyteller's. You cannot vote for your own card.
- The votes are revealed together, then points are scored.
- Discard the cards of the turn, everyone draws back up to six, and the next storyteller is the player on the left. If the draw pile is empty, reshuffle the discards.
Scoring
Storyteller, finders: 3, All/none: storyteller 0, 1 pt per vote received
- If everyone finds the storyteller's card, or nobody does: the storyteller scores 0, all the others score 2.
- Otherwise: the storyteller and those who found it score 3; those who got it wrong score nothing for their vote.
- In every case, each player other than the storyteller scores 1 point per vote received on their own card.
- With three players: seven cards in hand, and each player other than the storyteller offers two cards; a vote on either one earns its point.
End of the game
30 points, end of turn, Highest total
- At the end of a turn, if at least one player has reached or passed 30 points, the game ends.
- The highest total wins; in a tie, the victory is shared.
House rules and pitfalls
The trap is the clue that is too precise: it makes everyone score except you.
- The trap is the clue that is too precise: it makes everyone score except you.
- Too personal or too abstract, the clue misses as well: nobody finds it, and the storyteller scores nothing.
Going further
Frequently asked questions · Rules on video · In the same family
Frequently asked questions
What makes a good clue?
Neither too clear nor too obscure: if everyone finds your card, or nobody does, you score nothing. Some must guess and others must not — that is the whole tension of the game.
Which card do you vote for?
The one you think is the storyteller's card. Voting for your own card is not allowed.
How are points scored?
If all or none of the players find the storyteller's card, the storyteller scores 0 and the others 2. Otherwise, the storyteller and those who found it score 3. On top of that, each player except the storyteller gains 1 point per vote received on their own card.
What do you do with your hand?
Everyone has six cards. Each turn, everyone plays one, then draws back up to six at the end of the turn.
How long does a game last?
Until the end of the turn in which a player reaches 30 points. If the draw pile runs out, reshuffle the discards: the game goes on.
Can the clue be a gesture, a song, a single word?
Yes: the clue is free — a word, a sentence, a song, a mime, a sound. It simply has to evoke the card the storyteller has chosen.
Rules on video
Videos in French, hosted on YouTube.