- players
- 2–4
- minutes
- 90
- years
- 12+
In the box
1 region board · Player boards · Character tokens to draw from the bag · Location tiles · Goods · Cloth bags · Coins
Official rules (PDF, publisher's site)
Box details
- Designer
- Reiner Stockhausen
- Artwork
- Klemens Franz
- Publisher
- Matagot
- Mechanics
- Bag BuildingWorker PlacementSimultaneous Action SelectionPoint-to-Point MovementIncome
- Expansions
- Orléans: Invasion · 2015
- Orléans: Trade & Intrigue · 2016
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player recruits followers to have the most points after eighteen rounds. Each round, an event applies to everyone, then each player draws followers from their bag and places them on their actions, which trigger once full: recruit, travel, build trading stations, advance in development or construct; followers used go back into the bag. After the eighteenth round, coins, goods, and trading stations and citizens multiplied by your development make the total, and the most points wins.
The rules, step by step
Setup
1 bag each, Starting followers, Goods on the map
- Each player receives a player board, a bag and a few starting followers.
- The main board shows the map of the region, the development track and the buildings to construct.
- The goods are spread over the roads and towns of the map.
How to play
Round's event, Draw your followers, Full action triggers
- Each round starts with an event being revealed, which applies to everyone.
- Each player draws followers from their bag, then places them on their actions; an action is triggered when all its spaces are filled.
- The actions let you recruit new followers, travel, build trading stations, advance on the development track or construct buildings.
- Followers used go back into the bag.
- Some actions earn citizens, which count at final scoring.
Scoring
1 point per coin, Grain 1 to brocade 5
- 1 point per coin.
- Goods: grain 1 point, cheese 2, wine 3, wool 4, brocade 5.
- Trading stations and citizens added together, multiplied by your level on the development track.
End of the game
After round 18, Then scoring
- The game ends at the end of the eighteenth round, followed by final scoring.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Why keep money in reserve?
Because some events require payment: running short of money at that moment is costly.
