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Tabletop games

Puerto Rico

Have the most points at the end of the game, by shipping goods to Europe and building a prosperous city.

players
3–5
minutes
120

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Each player gets a player board (plantations and city), a starting plantation and a few doubloons.
  • The buildings, colonists, ships and victory point chips are prepared according to the number of players.
  • One player becomes governor; this role passes to the neighbour each round.

How to play

  • On your turn, choose one of the available roles: Settler, Mayor, Builder, Craftsman, Trader, Captain or Prospector.
  • Every player carries out the chosen role's action, but whoever took it gets a privilege.
  • Roles left unchosen receive a doubloon, which goes to whoever picks them later.
  • A plantation or building only works if a colonist occupies it.
  • With the Captain, everyone must load goods onto the ships; each good shipped scores points.

Scoring

  • Every victory point chip earned by shipping counts.
  • Each building scores the points printed on it.
  • Occupied large buildings also score a bonus according to their condition.

End of the game

  • The end is triggered when the victory point chips run out, when not enough colonists can be supplied, or when a player builds on their twelfth city space.
  • Finish the current round before scoring.

Frequently asked questions

Does an empty large building score its bonus?

No: it needs a colonist on it to earn the bonus. Its printed value counts in every case.

The box

score sheets for this game →

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