Tabletop games
Puerto Rico
Andreas Seyfarth2002
- players
- 3–5
- minutes
- 120
- years
- 12+
In the box
Individual Island boards · Plantation and Quarry tiles · Building tiles · Role cards · Colonists · Goods barrels · Trading ships · Doubloons and victory point chips
Box details
- Designer
- Andreas Seyfarth
- Artwork
- Franz Vohwinkel
- Mechanics
- Action SelectionIncomeTile PlacementSet Collection
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
Each player develops their plantations and city to have the most points, by shipping goods to Europe. On your turn, choose a role (Settler, Mayor, Builder, Craftsman, Trader, Captain or Prospector): every player carries out its action, but whoever took it gets a privilege. The end is triggered when the victory point chips or colonists run out, or when a player builds on their twelfth city space; finish the round, and the most points wins.
The rules, step by step
Setup
1 starting plantation, Doubloons, 1 governor
- Each player gets a player board (plantations and city), a starting plantation and a few doubloons.
- The buildings, colonists, ships and victory point chips are prepared according to the number of players.
- One player becomes governor; this role passes to the neighbour each round.
How to play
Choose a role, Everyone does the action, Chooser gets privilege
- On your turn, choose one of the available roles: Settler, Mayor, Builder, Craftsman, Trader, Captain or Prospector.
- Every player carries out the chosen role's action, but whoever took it gets a privilege.
- Roles left unchosen receive a doubloon, which goes to whoever picks them later.
- A plantation or building only works if a colonist occupies it.
- With the Captain, everyone must load goods onto the ships; each good shipped scores points.
Scoring
Shipping chips, Building points, Large buildings bonus
- Every victory point chip earned by shipping counts.
- Each building scores the points printed on it.
- Occupied large buildings also score a bonus according to their condition.
End of the game
Chips or colonists out, Or 12th city space, Finish the round
- The end is triggered when the victory point chips run out, when not enough colonists can be supplied, or when a player builds on their twelfth city space.
- Finish the current round before scoring.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Does an empty large building score its bonus?
No: it needs a colonist on it to earn the bonus. Its printed value counts in every case.