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Tabletop games

Puerto Rico

Andreas Seyfarth2002

players
3–5
minutes
120
years
12+

Deutscher Spiele Preis 2002

In the box

Individual Island boards · Plantation and Quarry tiles · Building tiles · Role cards · Colonists · Goods barrels · Trading ships · Doubloons and victory point chips

Box details
Designer
Andreas Seyfarth
Artwork
Franz Vohwinkel
Mechanics
Action SelectionIncomeTile PlacementSet Collection

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player develops their plantations and city to have the most points, by shipping goods to Europe. On your turn, choose a role (Settler, Mayor, Builder, Craftsman, Trader, Captain or Prospector): every player carries out its action, but whoever took it gets a privilege. The end is triggered when the victory point chips or colonists run out, or when a player builds on their twelfth city space; finish the round, and the most points wins.

The rules, step by step

Setup

1 starting plantation, Doubloons, 1 governor
  • Each player gets a player board (plantations and city), a starting plantation and a few doubloons.
  • The buildings, colonists, ships and victory point chips are prepared according to the number of players.
  • One player becomes governor; this role passes to the neighbour each round.

How to play

Choose a role, Everyone does the action, Chooser gets privilege
  • On your turn, choose one of the available roles: Settler, Mayor, Builder, Craftsman, Trader, Captain or Prospector.
  • Every player carries out the chosen role's action, but whoever took it gets a privilege.
  • Roles left unchosen receive a doubloon, which goes to whoever picks them later.
  • A plantation or building only works if a colonist occupies it.
  • With the Captain, everyone must load goods onto the ships; each good shipped scores points.

Scoring

Shipping chips, Building points, Large buildings bonus
  • Every victory point chip earned by shipping counts.
  • Each building scores the points printed on it.
  • Occupied large buildings also score a bonus according to their condition.

End of the game

Chips or colonists out, Or 12th city space, Finish the round
  • The end is triggered when the victory point chips run out, when not enough colonists can be supplied, or when a player builds on their twelfth city space.
  • Finish the current round before scoring.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Does an empty large building score its bonus?

No: it needs a colonist on it to earn the bonus. Its printed value counts in every case.

In the same family

see all →