Tabletop games
Calico
Lucky Duck GamesKevin Russ2020
- players
- 1–4
- minutes
- 40
- years
- 10+
In the box
Hexagonal patchwork tiles: colours and patterns · Individual quilt boards · Objective tiles · Cat tiles and Cat tokens · Buttons · 1 bag · 1 score booklet
Official rules (PDF, publisher's site)
Box details
- Designer
- Kevin Russ
- Artwork
- Beth Sobel
- Publisher
- Lucky Duck Games
- Mechanics
- Tile PlacementHexagon GridPattern BuildingOpen DraftingObjectivesSolo Play
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
BCD Jeuxsearch for the game (affiliate link, opens in a new tab)Philibertsearch for the game (affiliate link, opens in a new tab)
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player sews their quilt to score the most points. On your turn, place one of the two tiles in your hand on an empty space, then take one from the market; three or more tiles of the same colour earn a button, and the patterns a cat wants attract it. When every quilt is full, score the design goals, cats and buttons, and the highest total wins.
The rules, step by step
Setup
3 design goal tiles, 2 tiles in hand, 3 tiles in the market
- Each player takes a quilt board and places three design goal tiles on it.
- Each player receives two patch tiles in hand; three tiles are laid face up in the market.
- The cats for the game, and the patterns they prefer, are drawn at random.
How to play
Place 1 tile, Take from the market, Group of 3 = 1 button
- On your turn, place one of the two tiles in your hand on an empty space of your quilt.
- Then take one of the tiles from the market, which is refilled straight away.
- Forming a group of at least 3 tiles of the same colour earns a button of that colour.
- Forming a group of tiles with the patterns a cat wants, in the shape and number required, attracts that cat.
Scoring
Design goal tiles, Value of cats, Button 3 points
- Each design goal tile scores points depending on whether the six tiles around it meet its colour condition, its pattern condition, or both.
- Each cat attracted scores its value.
- Each button is worth 3 points; a rainbow button is added when you have a button of every colour.
End of the game
Quilts filled, Highest total
- The game ends when every quilt is full.
- The highest total wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Can the same tile count towards both a button and a cat?
Yes. A tile's colour and pattern are counted independently.