Tabletop games
Tzolk’in
IELLOSimone Luciani, Daniele Tascini2012
- players
- 2–4
- minutes
- 90
- years
- 13+
In the box
1 board and its 6 gears to assemble · Wooden workers · Building and Monument tiles · Starting Wealth tiles · Resources: corn, wood, stone, gold, crystal skulls
Official rules (PDF, publisher's site)
Box details
- Designers
- Simone Luciani, Daniele Tascini
- Artwork
- Milan Vavroň
- Publisher
- IELLO
- Mechanics
- Worker PlacementIncomeTrack MovementSet Collection
- Expansions
- Tzolk'in: Tribes & Prophecies · 2013
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
The aim is to have the most points when the great calendar gear has made a complete turn. On your turn, place workers on the gears by paying corn, or pick some up to take the action of the space reached (resources, crystal skulls, technologies, buildings, monuments), never both; at the end of each round, the central gear advances and moves on the workers left in place. On food days, each worker eats 2 corn; after the complete turn of the gear, the most points wins.
The rules, step by step
Setup
5 gears, Workers and corn, Wealth tiles
- The board has five toothed gears linked to a large central gear.
- Each player starts with a few workers, some corn and starting wealth tiles.
- The available buildings and monuments are revealed beside the board.
How to play
Place or pick up, Placing costs corn, Gear advances one day
- On your turn, place workers on the gears by paying corn, or pick some up to take the action of the space they have reached.
- You cannot both place and pick up in the same turn.
- At the end of each round, the central gear advances one day and turns all the others: workers left in place reach stronger actions.
- The actions give corn, wood, stone, gold, crystal skulls, technologies, buildings and monuments.
Scoring
Unfed worker −3, 2 corn per worker, Temples and skulls
- On food days, each worker must be fed 2 corn; each unfed worker costs 3 points.
- Some food days also score points according to your position on the temples.
- Placing a crystal skull at Chichen Itza scores points.
- Buildings and monuments score their points.
End of the game
Full turn of the gear, Most points
- The game ends when the central gear has made a complete turn, after the last food day and its scoring.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Why leave a worker on a gear?
Because it moves forward by itself: the longer you wait, the stronger the action it reaches. But in the meantime, it is not available for anything else.