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Tabletop games

Isle of Skye

FunforgeAndreas Pelikan, Alexander Pfister2015

players
2–5
minutes
60
years
8+

Kennerspiel des Jahres 2016

In the box

Landscape tiles · Starting Castle tiles · Score tiles · Screens and discard axes · Score track · Coins

Official rules (PDF, publisher's site)

Box details
Designers
Andreas Pelikan, Alexander Pfister
Artwork
Klemens Franz
Publisher
Funforge
Mechanics
AuctionTile PlacementObjectivesIncome
Expansions
  • Isle of Skye: Journeyman · 2017
  • Isle of Skye: Druids · 2018

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player grows their Scottish territory by buying landscape tiles whose prices the players set themselves. Each round, draw three tiles, put two up for sale behind your screen and discard the third; then each player may buy a tile from another player, pays the bank for those they keep, and places their new tiles. The round's scoring tiles score points; after the last round, scrolls and gold are added and the highest total wins.

The rules, step by step

Setup

1 castle each, Gold and axes, 4 scoring tiles A to D
  • Each player receives their starting castle, a screen, gold coins and axes.
  • Draw four scoring tiles at random and place them under the letters A, B, C and D of the round track.

How to play

Income, 2 tiles up for sale, Buy 1 from another
  • Income: each player gains gold, plus one coin per whisky barrel connected to their castle by a road.
  • Each player draws three tiles, places two behind their screen with a price, and discards the third with an axe.
  • The screens are lifted. In turn order, each player may buy a single tile from another player, paying them the price set.
  • Tiles not bought are kept by their owner, who then pays their price to the bank.
  • Each player places their new tiles, keeping the landscapes continuous.

Scoring

Round's scoring tiles, Scrolls at the end, 5 gold = 1 point
  • At the end of the round, score the scoring tiles shown for that round on the track.
  • Players who are behind on score receive a little catch-up gold.
  • At the end of the game, each scroll scores according to its condition, and every 5 gold coins score 1 point.

End of the game

Last round played, Highest total
  • The game ends after the last round of the track, which depends on the number of players.
  • The highest total wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Why pay for your own tiles?

It is the balance of the game: too low a price loses you the tile, too high a price costs you dearly if nobody buys it.

In the same family

see all →