Tabletop games
Isle of Skye
FunforgeAndreas Pelikan, Alexander Pfister2015
- players
- 2–5
- minutes
- 60
- years
- 8+
In the box
Landscape tiles · Starting Castle tiles · Score tiles · Screens and discard axes · Score track · Coins
Official rules (PDF, publisher's site)
Box details
- Designers
- Andreas Pelikan, Alexander Pfister
- Artwork
- Klemens Franz
- Publisher
- Funforge
- Mechanics
- AuctionTile PlacementObjectivesIncome
- Expansions
- Isle of Skye: Journeyman · 2017
- Isle of Skye: Druids · 2018
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player grows their Scottish territory by buying landscape tiles whose prices the players set themselves. Each round, draw three tiles, put two up for sale behind your screen and discard the third; then each player may buy a tile from another player, pays the bank for those they keep, and places their new tiles. The round's scoring tiles score points; after the last round, scrolls and gold are added and the highest total wins.
The rules, step by step
Setup
1 castle each, Gold and axes, 4 scoring tiles A to D
- Each player receives their starting castle, a screen, gold coins and axes.
- Draw four scoring tiles at random and place them under the letters A, B, C and D of the round track.
How to play
Income, 2 tiles up for sale, Buy 1 from another
- Income: each player gains gold, plus one coin per whisky barrel connected to their castle by a road.
- Each player draws three tiles, places two behind their screen with a price, and discards the third with an axe.
- The screens are lifted. In turn order, each player may buy a single tile from another player, paying them the price set.
- Tiles not bought are kept by their owner, who then pays their price to the bank.
- Each player places their new tiles, keeping the landscapes continuous.
Scoring
Round's scoring tiles, Scrolls at the end, 5 gold = 1 point
- At the end of the round, score the scoring tiles shown for that round on the track.
- Players who are behind on score receive a little catch-up gold.
- At the end of the game, each scroll scores according to its condition, and every 5 gold coins score 1 point.
End of the game
Last round played, Highest total
- The game ends after the last round of the track, which depends on the number of players.
- The highest total wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Why pay for your own tiles?
It is the balance of the game: too low a price loses you the tile, too high a price costs you dearly if nobody buys it.