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Tabletop games

Ark Nova

Have the most victory points: push your appeal marker as far as possible past your conservation marker.

players
1–4
minutes
150

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Each player gets a zoo map, their five Action cards and 25 money.
  • Draw eight zoo cards and keep four.
  • Each player gets two final scoring cards, kept secret.
  • The base conservation projects are placed next to the main board.

How to play

  • On your turn, play one of your five Action cards: Animals, Cards, Build, Association or Sponsors.
  • The strength of the action depends on the card's slot, from 1 to 5; once played, it goes back to slot 1 and the others shift along by one.
  • You can also play a card without taking its action to gain an X-token, which boosts an action later.
  • When the break track reaches the end, play pauses: everyone collects their income and the board is tidied up.

Scoring

  • Appeal rises with animals and some enclosures; conservation rises with conservation projects and some supports.
  • The final score is the gap between the two markers, read on the track; it can be negative.
  • The final scoring cards are applied before reading the score.

End of the game

  • The end is triggered when a player's two markers meet.
  • Every other player takes one more turn, then final scoring is done.
  • The biggest gap wins.

Frequently asked questions

Can you finish with a negative score?

Yes: as long as the appeal marker has not reached the conservation marker, the gap counts as negative.

The box

score sheets for this game →

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