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Tabletop games

Concordia

Ystari GamesMac Gerdts2013

players
2–5
minutes
100
years
13+

In the box

1 double-sided board: Roman Empire and Italy · Starting Character cards and cards to buy · Wooden settlers and houses · Wooden goods · City tiles · Coins

Official rules (PDF, publisher's site)

Box details
Designer
Mac Gerdts
Artwork
Marina Fahrenbach
Publisher
Ystari Games
Mechanics
Hand ManagementPoint-to-Point MovementNetwork BuildingMarketSet Collection
Expansions
  • Concordia: Britannia & Germania · 2014
  • Concordia: Salsa · 2015
  • Concordia: Aegyptus & Creta · 2017

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Everyone aims for the most points, all scored at the end according to the gods on their Personality cards. On your turn, play a card from your hand and carry out its action: move your colonists, build houses, produce, trade, buy a card…; the Tribune takes all your played cards back. The game ends when a player buys the last card in the display or builds their fifteenth house: the others take one last turn, then the most points wins.

Checked against the official rules · October 2026

The rules, step by step

Setup

7 starting cards, 2 colonists in Rome, 6 goods
  • The Imperium board is for three to five players, the Italia board for two to four.
  • Each player receives the same seven starting cards and places two colonists in Rome, one land and one sea colonist; their storehouse holds four more colonists and six goods.
  • The start player receives 5 sestertii, the next player 6, and so on; the last player takes the Praefectus Magnus.
  • The city tokens are dealt out at random, one per city according to their letter, then turned over: each city shows the good it produces.
  • The Personality cards for sale, sorted into numbered decks (those above the number of players are left out), form a display of seven cards on the board.

How to play

Play 1 card, Do its action, Tribune = cards back
  • On your turn, play a card from your hand and carry out its action: move your colonists, build houses, produce, trade, buy a card, copy an opponent's last card…
  • The Tribune takes all your played cards back into your hand.
  • Building a house in a city costs goods and money, more if others have already built there. Only one house per player in each city, and never in Rome.

Scoring

Scored by its god, Concordia 7 points, Vesta 1 per 10 sestertii
  • Vesta: 1 point per full 10 sestertii, money and goods combined, the goods valued at their usual price.
  • Jupiter: 1 point per non-brick city where you have a house, 15 at most.
  • Saturnus: 1 point per province where you have a house, 12 at most (11 on the Italia board).
  • Mercurius: 2 points per type of good produced by your houses, 10 at most.
  • Mars: 2 points per colonist on the board, 12 at most.
  • Minerva: for each city of the card's type where you have a house, the points shown on the card (3 per food city for the Farmer).
  • Each god counts as many times as you own cards bearing its name.
  • The Concordia card is worth 7 points.

End of the game

Last card bought, Or 15th house, Last turn for the others
  • The game ends when a player buys the last card in the display or builds their fifteenth house.
  • That player takes the Concordia card, and each other player takes one last turn.
  • The most points wins; in a tie, the player holding the Praefectus Magnus wins, or the tied player who would receive it first.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Do the starting cards count in the scoring?

Yes: they also show a god and are counted like the cards you bought.

In the same family

see all →