Tabletop games
Concordia
Ystari GamesMac Gerdts2013
- players
- 2–5
- minutes
- 100
- years
- 13+
In the box
1 double-sided board: Roman Empire and Italy · Starting Character cards and cards to buy · Wooden settlers and houses · Wooden goods · City tiles · Coins
Official rules (PDF, publisher's site)
Box details
- Designer
- Mac Gerdts
- Artwork
- Marina Fahrenbach
- Publisher
- Ystari Games
- Mechanics
- Hand ManagementPoint-to-Point MovementNetwork BuildingMarketSet Collection
- Expansions
- Concordia: Britannia & Germania · 2014
- Concordia: Salsa · 2015
- Concordia: Aegyptus & Creta · 2017
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Everyone aims for the most points, all scored at the end according to the gods on their Personality cards. On your turn, play a card from your hand and carry out its action: move your colonists, build houses, produce, trade, buy a card…; the Tribune takes all your played cards back. The game ends when a player buys the last card in the display or builds their fifteenth house: the others take one last turn, then the most points wins.
Checked against the official rules · October 2026
The rules, step by step
Setup
7 starting cards, 2 colonists in Rome, 6 goods
- The Imperium board is for three to five players, the Italia board for two to four.
- Each player receives the same seven starting cards and places two colonists in Rome, one land and one sea colonist; their storehouse holds four more colonists and six goods.
- The start player receives 5 sestertii, the next player 6, and so on; the last player takes the Praefectus Magnus.
- The city tokens are dealt out at random, one per city according to their letter, then turned over: each city shows the good it produces.
- The Personality cards for sale, sorted into numbered decks (those above the number of players are left out), form a display of seven cards on the board.
How to play
Play 1 card, Do its action, Tribune = cards back
- On your turn, play a card from your hand and carry out its action: move your colonists, build houses, produce, trade, buy a card, copy an opponent's last card…
- The Tribune takes all your played cards back into your hand.
- Building a house in a city costs goods and money, more if others have already built there. Only one house per player in each city, and never in Rome.
Scoring
Scored by its god, Concordia 7 points, Vesta 1 per 10 sestertii
- Vesta: 1 point per full 10 sestertii, money and goods combined, the goods valued at their usual price.
- Jupiter: 1 point per non-brick city where you have a house, 15 at most.
- Saturnus: 1 point per province where you have a house, 12 at most (11 on the Italia board).
- Mercurius: 2 points per type of good produced by your houses, 10 at most.
- Mars: 2 points per colonist on the board, 12 at most.
- Minerva: for each city of the card's type where you have a house, the points shown on the card (3 per food city for the Farmer).
- Each god counts as many times as you own cards bearing its name.
- The Concordia card is worth 7 points.
End of the game
Last card bought, Or 15th house, Last turn for the others
- The game ends when a player buys the last card in the display or builds their fifteenth house.
- That player takes the Concordia card, and each other player takes one last turn.
- The most points wins; in a tie, the player holding the Praefectus Magnus wins, or the tied player who would receive it first.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Do the starting cards count in the scoring?
Yes: they also show a god and are counted like the cards you bought.