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Tabletop games

Small World

Collect the most victory coins by conquering regions with successive races, each paired with a special power.

players
2–5
minutes
60

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • Use the board suited to the number of players.
  • Form a column of six race and special power combinations, face up.
  • Each player receives 5 victory coins.

How to play

  • Pick a combination: the first one is free, the others cost one coin per combination skipped.
  • Conquer regions: it takes 2 tokens, plus one per token, mountain or marker already there.
  • Your last conquest of the turn can rely on the reinforcement die.
  • When a race runs out of steam, put it in decline at the start of your turn; you will pick a new race on your next turn.

Scoring

  • At the end of each turn: 1 coin per region occupied, by your active race and by your race in decline alike.
  • Add the race and power bonuses.
  • Coins stay hidden until the end.

End of the game

  • Number of turns: 10 with two or three players, 9 with four players, 8 with five players.
  • The most victory coins wins.

Frequently asked questions

Can you have two races in decline?

No: when you put a new race in decline, the tokens of your previous race in decline leave the board, unless a power says otherwise.

What happens to a lost region?

Active race: discard one token from the lost region and redeploy the others at the end of the attacker's turn. Race in decline: its tokens are simply removed.

The box

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