Tabletop games
Small World
Collect the most victory coins by conquering regions with successive races, each paired with a special power.
- players
- 2–5
- minutes
- 60
You’ll need the game box. Marquoir sums up the rules and keeps score.
Setup
- Use the board suited to the number of players.
- Form a column of six race and special power combinations, face up.
- Each player receives 5 victory coins.
How to play
- Pick a combination: the first one is free, the others cost one coin per combination skipped.
- Conquer regions: it takes 2 tokens, plus one per token, mountain or marker already there.
- Your last conquest of the turn can rely on the reinforcement die.
- When a race runs out of steam, put it in decline at the start of your turn; you will pick a new race on your next turn.
Scoring
- At the end of each turn: 1 coin per region occupied, by your active race and by your race in decline alike.
- Add the race and power bonuses.
- Coins stay hidden until the end.
End of the game
- Number of turns: 10 with two or three players, 9 with four players, 8 with five players.
- The most victory coins wins.
Frequently asked questions
Can you have two races in decline?
No: when you put a new race in decline, the tokens of your previous race in decline leave the board, unless a power says otherwise.
What happens to a lost region?
Active race: discard one token from the lost region and redeploy the others at the end of the attacker's turn. Race in decline: its tokens are simply removed.