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Published card games

Lost Cities

Lead the most profitable expeditions. Starting an expedition costs 20 points: you have to push it far enough for it to pay off.

players
2
minutes
30

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • The game has five expedition colours; each has cards from 2 to 10 and three wager cards.
  • The board goes between the two players: one discard space per colour.
  • Each player is dealt 8 cards; the rest form the draw pile.

How to play

  • On your turn, you do two things in order: play a card, then draw a card.
  • Play: either place it in your expedition of that colour, on your side, or discard it face up on the space of its colour.
  • Within an expedition, cards are played in ascending order. Wager cards are played before any number.
  • Draw: the top card of the draw pile, or the top card of a discard pile — but not the one you have just discarded.

Scoring

  • An expedition never started scores nothing.
  • A started expedition: the total of the cards played, minus 20.
  • The result is multiplied by 2, 3 or 4 with one, two or three wager cards — losses included.
  • An expedition of 8 cards or more scores 20 extra points, added after the multiplication.

End of the game

  • The round stops as soon as the last card of the draw pile is taken.
  • Three rounds are played; the highest total wins.

Frequently asked questions

Can you play a 5 after a 7?

No. Within an expedition, each card must be higher than the one before. A 5 that turns up too late is discarded or stays in your hand.

Do you always have to play a card?

Yes: every turn starts by playing or discarding a card. You are not allowed to keep your hand intact, which sometimes forces you to open an expedition reluctantly.

The box

score sheets for this game →

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