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Card games

Race for the Galaxy

MatagotThomas Lehmann2007

players
2–4
minutes
40
years
12+

In the box

World and Development cards · Start worlds · Action cards for each player · Victory tokens · Player aids

Box details
Designer
Thomas Lehmann
Artwork
Martin Hoffmann, Claus Stephan
Publisher
Matagot
Mechanics
Simultaneous Action SelectionAction SelectionMulti-Use CardsHand ManagementIncome
Expansions
  • Race for the Galaxy: The Gathering Storm · 2008
  • Race for the Galaxy: Rebel vs Imperium · 2009
  • Race for the Galaxy: The Brink of War · 2010

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player builds the galactic empire richest in points, by placing worlds and developments that strengthen one another. Each round, everyone secretly chooses an action, explore, develop, settle, consume or produce, and only the phases chosen take place, for everyone; placing a card is paid for by discarding cards from your hand. The game ends when a player has 12 cards placed or the victory point chips run out, and the most points wins.

The rules, step by step

Setup

1 start world, 4 cards out of 6, 12 chips per player
  • Each player receives a start world, then six cards, of which they keep four.
  • Form the pool of victory point chips: 12 per player.
  • Each player takes their Action cards.

How to play

Action chosen in secret, Only chosen phases occur
  • Each round, everyone secretly chooses an action: explore, develop, settle, consume or produce.
  • Reveal: only the phases chosen by at least one player take place, in order, for everyone. Whoever chose a phase receives a bonus.
  • Placing a card is paid for by discarding cards from your hand.
  • Consume turns goods into cards or victory point chips.

Scoring

Victory point chips, Points on placed cards, 6-cost developments
  • Victory point chips earned.
  • Points printed on the cards placed.
  • Bonuses from the 6-cost developments.

End of the game

12 cards placed, Or chips run out, Most points
  • The game ends at the end of the phase in which a player has 12 or more cards placed, or of the round in which the victory point chips run out.
  • The most points wins; in a tie, the most goods plus cards in hand.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can you keep as many cards as you like?

No: at the end of the round, discard down to 10 cards in hand.

In the same family

see all →