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Tabletop games

Mansions of Madness

Edge EntertainmentNikki Valens2016

players
1–5
minutes
150
years
14+

In the box

Modular board tiles · Investigator and monster figures · Item, Spell, Condition and Damage cards · Dice · Tokens · A free, essential app that runs the game

Official rules (PDF, publisher's site)

Box details
Designer
Nikki Valens
Publisher
Edge Entertainment
Mechanics
CooperativeScenariosDice RollingOnce-Per-Game AbilitiesSolo Play
Expansions
  • Mansions of Madness: Beyond the Threshold · 2017
  • Mansions of Madness: Streets of Arkham · 2017
  • Mansions of Madness: Sanctum of Twilight · 2018
  • Mansions of Madness: Horrific Journeys · 2018
  • Mansions of Madness: Path of the Serpent · 2019

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

A cooperative game: the investigators must together complete the scenario's objective, which they discover as they play with the companion app. Each round, every investigator takes two actions (move, explore, search, interact, attack or trade), then the Mythos phase triggers an event and makes the monsters act. The game is won when the objective is completed and lost if the app declares failure: everyone wins or everyone loses.

The rules, step by step

Setup

Companion app, 1 scenario, Starting equipment
  • Launch the companion app, choose a scenario and its investigators.
  • Each investigator takes their card, their figure and the starting equipment shown.
  • The app shows which map tiles to place and reveals the rest of the location as it is explored.

How to play

2 actions each, Then Mythos phase, Horror check
  • Each round has an investigation phase, then a Mythos phase.
  • Investigation phase: each player, in any order, takes two actions among move, explore, search, interact, attack or trade.
  • You tell the app what you are doing; it reveals the consequences.
  • Mythos phase: the app triggers an event, the monsters move and attack, and the investigators who can see them make a horror check.
  • A test is made by rolling as many dice as the attribute required: each Elder Sign is a success, and each magnifying glass can become one by spending a clue.
  • When damage reaches health, or horror reaches sanity, the investigator's card is flipped over.
  • An investigator who has gone insane receives an Insanity card, which may give them a secret victory condition.

Scoring

No points, Win or lose together
  • No points: record a win (1) or a loss (0) for the team.

End of the game

Objective met, you win, Lost if failure declared
  • The game is won when the scenario's objective is completed.
  • It is lost if the app declares failure, for example when the scenario's time has run out.
  • An investigator whose card has already been flipped and who takes too much damage or horror again is eliminated; their companions then have very little time left to win.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Do you need the app to play?

Yes: the second edition can only be played with the companion app, which takes on the role of the scenario and the monsters.

Is the objective known from the start?

Usually not: the app reveals it once the investigation has progressed far enough.

In the same family

see all →