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Tabletop games

Le Havre

Filosofia ÉditionsUwe Rosenberg2008

players
1–5
minutes
150
years
12+

In the box

1 board and its offer tiles · Building cards and Ship cards · Round cards · Double-sided Goods tiles · Player pawns · Coins and Loan cards

Official rules (PDF, publisher's site)

Box details
Designer
Uwe Rosenberg
Artwork
Klemens Franz
Publisher
Filosofia Éditions
Mechanics
Worker PlacementAutomatic Resource GrowthLoansIncomeSolo Play

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player seeks to make their fortune in the port of Le Havre by processing goods and acquiring buildings and ships. On your turn, move the shipping marker forward, then take a single main action: take all the goods from one offer space, or send your worker to a building to use its effect; at the end of each round, you must pay the food required, or else take loans. After the last round and one final action each, everyone's wealth is totalled, and the highest wins.

The rules, step by step

Setup

Offer spaces filled, Starting buildings, 1 worker each
  • The offer spaces receive the first goods; the starting buildings are available in the town.
  • The round cards are stacked: each shows the food to pay at the end of the round and, often, a building or ship that comes into play.
  • The number of rounds depends on the number of players.
  • Each player receives a little money and their worker.

How to play

Move shipping marker, Goods or a building, Feed at round's end
  • At the start of each turn, move the shipping marker forward: new goods are added to the offer spaces shown.
  • Then the player takes a single main action: take all the goods from one offer space, or send their worker to a building to use its effect.
  • Using another player's building costs the entry fee shown, paid to its owner.
  • In addition, at any time during your turn you may buy or sell buildings and repay loans.
  • Buildings process goods: grain into bread, fish into smoked fish, clay into bricks… and let you build others.
  • At the end of each round: harvest, then everyone pays the food required; ships you own provide part of it.
  • Anyone who cannot feed takes loans of 4 francs to make up the shortfall.

Scoring

Money in hand, Buildings and ships, Unpaid loan −7 francs
  • Money in hand.
  • Printed value of the buildings and ships owned.
  • End-of-game bonuses shown on some buildings.
  • Each unpaid loan costs 7 francs.

End of the game

After the last round, 1 final action each, Greatest wealth
  • After the last round, each player takes one final action.
  • Then everyone's wealth is totalled; the highest wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Is a loan really a bad deal?

Not always: it gives you money straight away. But a loan still owed at the end of the game costs 7 francs, and interest has to be paid along the way.

Should you own lots of buildings?

Their value counts towards your final wealth, and the other players pay you to use them. But money spent buying them is no longer working elsewhere.

In the same family

see all →