- players
- 2–4
- minutes
- 60
- years
- 12+
In the box
1 double-sided board · Adventure cards and starting decks · Clank! cubes and the Dragon bag · Treasure, Artifact, Secret and Gold tokens · Thief pawns
Box details
- Designer
- Paul Dennen
- Publisher
- Renegade Game Studios
- Mechanics
- Deck BuildingPush Your LuckRacePoint-to-Point Movement
- Expansions
- Clank!: Sunken Treasures · 2017
- Clank!: The Mummy's Curse · 2018
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player ventures into the dragon's lair to steal an artifact and get out alive with the most treasure. On your turn, draw five cards and play them all: skill to buy cards, swords to fight, boots to move; the Clank you make feeds the dragon's bag, and each attack can deal damage. As soon as a player is out or knocked out, a countdown begins; when nobody is still in play, the highest total wins, and anyone knocked out in the Depths scores nothing.
The rules, step by step
Setup
10 starting cards, Clank cubes, 6 cards in Dungeon row
- Each player receives the same starting deck of ten cards, their Clank cubes and a pawn at the dungeon entrance.
- Six Dungeon cards form the row you buy from; a few always-available cards are placed next to it.
- The artifacts, secrets and market items are placed in their spaces on the board.
- The dragon's rage marker starts on a space that depends on the number of players.
How to play
Draw 5 cards, Play them all, 10 damage = knocked out
- On your turn, draw five cards and play them all, in any order you like.
- Cards produce skill to buy new cards, swords to fight monsters and boots to move.
- Some cards make Clank: you then put your cubes in the Clank area; others let you remove them.
- Some tunnels cost damage or require a key, and a crystal cave stops your movement.
- When a card with the dragon symbol arrives in the row, the dragon attacks: the cubes in the Clank area go into the bag, then as many are drawn as the rage level.
- Each cube drawn in your colour deals one damage; at ten damage, you are knocked out.
- You can only carry one artifact, unless you have a backpack bought at the market.
Scoring
Mastery 20 points, 1 point per gold, Out in the Depths: 0
- Value of the artifact you brought out.
- Mastery token: 20 points for anyone who got out of the dungeon with an artifact.
- 1 point per gold.
- Points for secrets and market items kept.
- Points printed on some cards in your deck.
- Knocked out in the Depths: 0 points. Knocked out outside the Depths: you score your points, but without the Mastery token.
End of the game
Countdown, Nobody left in play, Highest total
- As soon as a player is out or knocked out, they advance on the countdown track on each of their turns, which triggers stronger and stronger attacks.
- At the end of the countdown, everyone still in the dungeon is knocked out.
- The game ends when nobody is still in play; the highest total wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Do you have to get out of the dungeon to win?
No: a player knocked out outside the Depths keeps their points. But they lose the 20 points of the Mastery token, which are often decisive.
Does Clank placed in the area hurt straight away?
No: the cubes only take effect when the dragon attacks, as they go into the bag.
