Card games
Uno
MattelMerle Robbins1971
- players
- 2–10
- minutes
- 20
- years
- 6+
In the box
108 cards: four colours of 25 (one 0, two of each number from 1 to 9, two Draw Two, two Skip, two Reverse) · 4 Wild cards and 4 Wild Draw Four cards
Official rules (PDF, publisher's site)
Box details
- Designer
- Merle Robbins
- Artwork
- Billie Eilish, Shepard Fairey, Keith Haring, Kinetic
- Publisher
- Mattel
- Mechanics
- Hand ManagementLose a TurnMatchingTake That
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Get rid of all your cards by playing on the discard pile a card of the same colour, number or symbol, or a Wild card. If you cannot play, draw a card and play it if it fits; Skip, Reverse, Draw Two and Wild Draw Four hamper the next player, and you must call Uno when playing your second-to-last card. The winner of the round collects the value of the cards left in the opponents' hands, and the first to 500 points wins the game.
Checked against the official rules · September 2026
The rules, step by step
Setup
7 cards each, Flip 1 to start discard, 2 to 10 players
- Current 112-card deck: four colours of 25 cards — one 0, two of each number from 1 to 9, two Draw Two, two Skip, two Reverse — plus four Wild cards, four Wild Draw Four cards, one Shuffle Hands card and three customizable cards. Older boxes have 108 cards, without these last four.
- Everyone draws a card: the highest number deals (symbol cards count as zero for this draw).
- Each player is dealt seven cards. The rest forms the draw pile, whose top card is turned over to start the discard pile.
- If that first card is a Wild Draw Four, it goes back into the deck and another card is turned over.
- If it is another action card, it applies to the first player: Draw Two, they draw two cards and miss their turn; Skip, they miss their turn; Wild, they choose the colour. A Reverse makes the dealer start, and play goes to their right.
- Two to ten players.
How to play
Same colour or number, Or a Wild card, Otherwise draw
- The player to the dealer's left starts. On your turn, play a card of the same colour, the same number or the same symbol, or a Wild card.
- If you cannot play, draw a card, and play it at once if it fits; otherwise keep it and the turn passes.
- You may also choose not to play even though you could: you then draw a card, and only that card may be played straight away.
- Skip makes the next player miss their turn. Reverse changes the direction of play. Draw Two makes the next player draw two cards and miss their turn.
- A Wild card lets you choose the colour, or keep the same one, and can be played even when you hold another playable card. The Wild Draw Four also makes the next player draw four cards and miss their turn.
- Shuffle Hands: whoever plays it collects all the hands, shuffles them and deals all the cards out again starting on their left, then chooses the colour.
- You must call "Uno" when playing your second-to-last card. Forgetting, if an opponent catches it before the next player has played, costs two cards.
- When the draw pile runs out, reshuffle the discard pile — except the top card — to make a new one.
- The round ends when a player plays their last card.
Scoring
The winner collects, Numbers: face value, Others: 20 to 50
- The winner of the round collects the value of the cards left in the opponents' hands.
- Number cards: face value. Draw Two, Reverse and Skip: 20 points. Wild and Wild Draw Four: 50 points. Shuffle Hands and customizable cards: 40 points.
- If the last card played is a Draw Two or a Wild Draw Four, the next player still draws, and those cards count in the scoring.
End of the game
First to 500 points
- The first player to reach 500 points wins the game.
- Another count allowed by the rules: everyone records what is left in their own hand each round; when a player reaches 500 points, the player with the fewest points wins.
- Challenge UNO, official variant: same count, but each player who reaches 500 is eliminated, down to a final duel.
House rules and pitfalls
An official rule that is often ignored: Draw Two cards cannot be stacked.
- An official rule that is often ignored: Draw Two cards cannot be stacked. The targeted player draws and misses their turn.
- In teams, with four players: partners sit opposite each other, the round ends as soon as one of them goes out, and the team scores the cards of both opponents.
- The Wild Draw Four may only be played if you have no card of the current colour. An opponent can challenge it.
- Uno Attack replaces the draw pile with a card launcher, with its own cards and their values: see the Uno Attack page.
Going further
Variants · Frequently asked questions · In the same family · Play with the game assistant
Variants
Scoring mode
Winner collects
Official rules: enter everyone's remaining cards; the round winner collects the total. The first to the chosen score wins.
Everyone counts their own cards
Official alternative scoring: everyone scores their own remaining cards; when a player reaches the chosen score, the game ends and the lowest total wins.
Game to
200 points (short game)
300 points
500 points (official)
choose them when you start a game: the scorer adapts
Frequently asked questions
Can you stack Draw Two cards in Uno?
No, not under the official rules: the targeted player draws their two cards and misses their turn; they cannot pass a Draw Two on to the next player. Stacking is a very common house rule, to be agreed before you start.
When are you allowed to play a Wild Draw Four?
Only if you have no card of the current colour. Holding the same number or another Wild card does not prevent it. The targeted player can challenge: if the player who played it did hold the colour, that cheat draws the four cards instead; otherwise the challenger draws six.
What happens if you forget to say Uno?
You draw two cards, provided you are caught before the next player has played. After that, forgetting costs nothing.
What does Reverse do with two players?
It acts like a Skip: the opponent misses their turn and the player who played it plays again at once. With two players, a Skip also lets you play again, and after a Draw Two or a Wild Draw Four the opponent draws, then play comes back to whoever played it.
Can you end the round on an action card?
Yes. The effect still applies to the next player, and the cards they draw count toward their hand's total.
How are the points of a round counted?
The winner collects the value of the cards left in the others' hands: numbers at face value, Draw Two, Skip and Reverse 20 points, Wilds 50, Shuffle Hands and customizable cards 40. In the app, enter each player's cards and the total goes to the winner.