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Card games

Bohnanza

GigamicUwe Rosenberg1997

players
2–7
minutes
45
years
12+

In the box

Bohnanza game

Box details
Designer
Uwe Rosenberg
Artwork
Björn Pertoft, Stephanie Böhm, Klemens Franz, Andreas Hallerbach
Publisher
Gigamic
Mechanics
Hand ManagementMulti-Use CardsNegotiationResource QueueSet Collection

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Plant beans in your fields and sell them for gold coins, without ever changing the order of the cards in your hand. On your turn, you must plant the first card in your hand, the second if you wish, then turn over two cards and trade, every card obtained having to be planted; finish by drawing three cards to the back of your hand. When the draw pile runs out for the third time, everyone harvests their fields, and the richest player in gold coins wins.

Checked against the official rules · October 2026

The rules, step by step

Setup

5 cards each, 2 fields each, 3rd field: 3 gold coins
  • Two to five players. The youngest player deals five bean cards to each player; the rest forms the draw pile. The player to the dealer's left starts.
  • Each player has two bean fields. A third field can be bought for three gold coins, once per player, at any time, even outside your turn.
  • The cardinal rule: you never change the order of the cards in your hand; new cards go behind the last one.

How to play

Plant the 1st card, Turn over 2 and trade, Draw 3 cards
  • Start your turn by planting the first card in your hand; this is compulsory. You may then plant the second, but you do not have to.
  • A field holds only one variety. If a card to be planted matches no field and there is no empty field, you must first harvest a field.
  • Then turn over two cards from the draw pile and trade: the active player may trade or give away these two cards and cards from their hand; the others deal only with the active player, and only with cards from their hand. Nobody has to accept a gift.
  • Cards obtained never go into your hand: everyone must plant them, as well as the turned-over cards kept by the active player, in the order of their choice.
  • Finish by drawing three cards, one at a time, which go to the back of your hand. If the draw pile is empty, shuffle the discard pile to form a new one.

Scoring

Beanometer, Whole field sold
  • Each type of bean has its own scale, shown on the card (the beanometer): so many beans give so many gold coins.
  • You may harvest at any time, even outside your turn, but you always sell a whole field. You cannot sell a field holding a single bean, unless all your fields hold only one.
  • As many cards as coins earned are turned over to their coin side in your pile; the others go to the discard pile.
  • Selling a field too early wastes cards: that is where the game is won or lost.

End of the game

Draw pile out 3 times, Most gold coins
  • The game stops when the draw pile runs out for the third time (finish the current phase if this happens while turning over the two cards; stop at once if it happens during the end-of-turn draw).
  • Cards in hand are then ignored and everyone harvests their fields.
  • The richest player in gold coins wins; on a tie, the most cards in hand.
  • With two players, adapted rules: you only sell during your own turn, you turn over three cards offered to your opponent, and the game stops the first time the draw pile runs out.

Going further

Frequently asked questions · Rules on video · In the same family

Frequently asked questions

Which rule does everyone always forget?

You never rearrange your hand: bean cards stay in the order you drew them, and you can only plant the first one (or the first two). The whole game revolves around that.

How does trading work?

On your turn, you turn over two cards from the draw pile and can trade or give them away, along with cards from your hand. The other players deal only with the active player, never with each other. Cards received must be planted by whoever takes them, not put back in hand.

How many fields do you have?

Two to start with; a third can be bought for three coins. A field holds only one variety of bean: to plant another, you must first harvest (and so sell) the one occupying it.

When do you earn coins?

When harvesting a field: depending on the number of beans and the variety's "beanometer", you turn 1 to 4 cards over as coins. A one-bean field can only be sold if all your fields are in that state.

How does the game end?

When the draw pile has been exhausted three times (only once with two players). Everyone then harvests their remaining fields and counts their coins: the biggest pot wins, with the most cards in hand breaking ties.

Rules on video

Videos in French, hosted on YouTube.

In the same family

see all →