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Card games

Sushi Go

Cocktail GamesPhil Walker-Harding2013

players
2–5
minutes
20
years
8+

In the box

108 cards

Box details
Designer
Phil Walker-Harding
Artwork
Nan Rangsima, Tobias Schweiger, Phil Walker-Harding
Publisher
Cocktail Games
Mechanics
DraftingHand ManagementSet CollectionSimultaneous Action Selection

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Over three rounds, put together the best meal by picking one card and passing the rest. Everyone picks one card at the same time, reveals it, then passes the rest of their hand to their left-hand neighbour, and you go again until the last card; each dish scores in its own way, Tempura in pairs, Sashimi in threes, Maki Rolls by majority. Puddings are only scored at the very end, and after three rounds the highest total wins.

Checked against the official rules · October 2026

The rules, step by step

Setup

10 to 7 cards each, The rest: draw pile
  • 108 cards: 14 Tempura, 14 Sashimi, 14 Dumplings, 26 Maki Rolls (6 with one roll, 12 with two, 8 with three), 20 Nigiri (10 Salmon, 5 Squid, 5 Egg), 10 Puddings, 6 Wasabi and 4 Chopsticks.
  • Deal 10 cards each with two players, 9 with three, 8 with four, 7 with five. The rest forms the draw pile.

How to play

Pick a card, Reveal together, Hand passed left
  • Everyone picks one card at the same time, places it face down, then all reveal it.
  • Each player then passes the rest of their hand to their left-hand neighbour, and you go again with one card fewer.
  • A Nigiri taken while you have a free Wasabi in front of you must be placed on it: only one Nigiri per Wasabi.
  • Chopsticks in front of you: on a later turn, call "Sushi Go!" and keep two cards from your hand instead of one; the Chopsticks card then goes back into your hand, which is passed on. Only one pair of Chopsticks can be used per turn.
  • The round ends when the last card of each hand has been played.

Scoring

Scale per dish, Puddings at the end
  • Tempura: 5 points per pair, nothing for a single card. Sashimi: 10 points per set of three.
  • Dumplings: 1, 3, 6, 10 then 15 points depending on how many you have; beyond five, the score goes no higher.
  • Nigiri: Egg 1, Salmon 2, Squid 3; placed on a Wasabi, it is worth triple. An empty Wasabi and Chopsticks are worth nothing.
  • Maki Rolls: the most rolls scores 6 points, the second most 3. Tie for first: share the 6 points (rounded down) and nobody scores the 3; tie for second: share the 3 points.
  • Pudding: at the very end, the most Puddings scores 6 points, the fewest (even zero) loses 6, shared out in case of a tie (rounded down). If everyone has the same number, nobody scores. With two players, no penalty.

End of the game

3 rounds, Highest total, Tiebreak: Puddings
  • The game lasts three rounds: at each new round, discard your played cards except Puddings, and deal again from the draw pile.
  • Puddings are only scored at the end of all three rounds, unlike everything else.
  • The highest total wins; in case of a tie, the most Puddings breaks it.

House rules and pitfalls

Chopsticks let you swap for two cards on a later turn: kept until the end, they are worth nothing.
  • Chopsticks let you swap for two cards on a later turn: kept until the end, they are worth nothing.
  • Rulebook variant: pass cards to the left in rounds 1 and 3, to the right in round 2. Two-player variant with a dummy third player.
  • A Sashimi set left at two cards scores nothing at all: it is the riskiest gamble in the game.

Going further

Frequently asked questions · In the same family

Frequently asked questions

When are Puddings scored?

Only once, at the end of the three rounds. The player with the most scores 6 points, the player with the fewest loses 6, shared out in case of a tie. With two players, the penalty does not apply.

In the same family

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