Tabletop games
Trivial Pursuit
HasbroScott Abbott, Chris Haney1981
- players
- 2–6
- minutes
- 60-90
- years
- 12+
In the box
1 board · 6 pie pieces and 36 wedges · Question cards in 6 categories · 1 die
Official rules (PDF, publisher's site)
Box details
- Designers
- Scott Abbott, Chris Haney
- Artwork
- Michael Wurstlin
- Publisher
- Hasbro
- Mechanics
- Question and AnswerRoll and MoveSet Collection
- Expansions
- Trivial Pursuit: Genus II Edition · 1987
- Trivial Pursuit: Baby Boomer Edition · 1988
- Trivial Pursuit: Edition Musiques · 1989
- Trivial Pursuit: Junior Edition · 1985
- Trivial Pursuit: Recharge Genus · 1995
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
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The basics
Each player tries to fill their playing piece with six wedges, then answer one last question in the centre. On your turn, roll the die, move exactly that many spaces and answer a question in the category of the space; a correct answer lets you roll again, and a space at the end of a spoke gives a wedge. With a full playing piece, go back to the hub, where the opponents choose the category of the final question: a correct answer wins the game.
Checked against the official rules · October 2026
The rules, step by step
Setup
1 empty playing piece, Start on the hub
- Each player, or each team, takes an empty playing piece and places it on the central hub.
- The question cards go in their box, six categories per card.
How to play
Roll the die, Answer, Correct: roll again
- Roll the die and move exactly that many spaces, in the direction of your choice, without changing direction during the move. The hub counts as one space.
- The space you land on gives the category, and the player on your left reads the question; a correct answer lets you roll again. Landing exactly on the hub lets you choose the category.
- The wedge spaces at the end of the spokes give a wedge when you answer correctly there. After a wrong answer, you must move away before you can try that space again.
- A roll-again space extends your move, and you may then head off in the other direction.
Scoring
1 wedge per category, 6 wedges in all
- One wedge per category: six in all, and only one per category.
- The counter keeps track of the wedges won, which saves handling the playing pieces.
End of the game
Full playing piece, Back to the hub, Final question right
- With a full playing piece, you move it straight back to the hub. On your next turn, the other players choose the category of the final question, before the card is drawn.
- A correct answer wins the game; otherwise, you stay on the hub and try another final question on your next turn, on a category the opponents choose again.
House rules and pitfalls
In the quick version, four wedges are enough: that is what brings the game under an hour.
- In the quick version, four wedges are enough: that is what brings the game under an hour.
- Editions age fast in the current affairs and sport categories: mixing two boxes from different eras works better.
Going further
Variants · Frequently asked questions · In the same family
Variants
Format
Six wedges
Express version: four wedges
House variant: four wedges, then the final question (5 points).
choose them when you start a game: the scorer adapts
Frequently asked questions
How long does a game of Trivial Pursuit last?
Between one and two hours with six wedges, often longer with more than four players. The four-wedge version, very common in families, brings that down to three quarters of an hour.
How do you win a wedge in Trivial Pursuit?
By answering correctly on a wedge space, at the end of one of the board's six spokes. Each one gives the wedge for its category, and you can only have one wedge per category. A correct answer lets you roll again.
How does the final question work in Trivial Pursuit?
Once your playing piece is full, you move it straight back to the central hub; on your next turn, the opponents choose the category. A correct answer wins the game; otherwise, you stay on the hub and try again on your next turn.