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Tabletop games

Stone Age

Filosofia ÉditionsBernd Brunnhofer2008

players
2–4
minutes
90
years
10+

In the box

1 board · Wooden Worker figures in the players' colours · Wooden resources: wood, clay, stone, gold · Food tokens · Hut tiles · Civilisation cards · Dice and cup

Official rules (PDF, publisher's site)

Box details
Designer
Bernd Brunnhofer
Artwork
Michael Menzel
Publisher
Filosofia Éditions
Mechanics
Worker PlacementDice RollingSet CollectionIncome
Expansions
  • L'Âge de Pierre : Troc & Breloques · 2011

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player helps their prehistoric tribe thrive to score the most points. In turn, place your people on the board's locations, then everyone resolves them (one die per person for resources, huts and civilisation cards for points), before feeding their tribe; a player who cannot feed it loses 10 points or pays in resources. The game ends when the civilisation cards can no longer be refilled, or at the end of the round in which a pile of huts runs out; the most points wins.

The rules, step by step

Setup

5 people each, 12 food each, 4 cards revealed
  • Each player receives 5 people, 12 food and a tribe board.
  • Form the piles of hut (building) tiles and reveal four civilisation cards.

How to play

Place your people, Resolve with dice, Feed the tribe
  • In turn, place one or more people on a single location: hunting grounds, forest, clay pit, quarry, river, toolmaker, field, hut (love hut), buildings or cards.
  • Then each player resolves their locations in any order. For resources, roll one die per person: the total, divided by 2 for food, 3 for wood, 4 for brick, 5 for stone, 6 for gold, gives the harvest. Tools add to a roll.
  • Finally, feed the tribe: 1 food per person, minus your agriculture level. A player who cannot feed loses 10 points, or pays in resources.

Scoring

1 point per resource, Green cards squared, Huts during the game
  • Huts and certain cards score points during the game.
  • Green-background cards: each set of different symbols scores the square of its size.
  • Sand-background cards: the figures multiply your agriculture level, tools, huts or population.
  • 1 point per remaining resource.

End of the game

No cards to refill, Or a hut pile empty, Most points
  • The game ends when the civilisation cards can no longer be refilled, or at the end of the round in which a pile of huts runs out.
  • The most points wins; in a tie, the sum of agriculture, tools and population breaks it.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can a tool be used several times?

Once per round: turn it after use, and it becomes available again the next round.

In the same family

see all →