- players
- 5–10
- minutes
- 30
- years
- 13+
In the box
Character cards: resistance and spies · Vote cards · Mission cards: success and fail · Mission boards · Score tokens and markers
Box details
- Designer
- Don Eskridge
- Mechanics
- Hidden RolesVotingDeductionTeam-BasedBetting and Bluffing
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
BCD Jeuxin stock (affiliate link, opens in a new tab)Philibertsearch for the game (affiliate link, opens in a new tab)
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
The Resistance must succeed on three missions; the spies, hidden among them, must make three fail. For each mission, the leader proposes a team, everyone votes, then the members secretly choose to make the mission succeed or fail: a single fail is enough to sink it. Three successful missions win for the Resistance; three failed ones, or five teams rejected in a row, win for the spies.
The rules, step by step
Setup
5 to 10 players, 2 to 4 spies, Spies know each other
- The game is for 5 to 10 players.
- Deal out the roles secretly. There are two spies with 5 or 6 players, three with 7 to 9 players, four with 10 players.
- Everyone closes their eyes; the spies open theirs to recognise each other, then close them again.
- Choose a first leader.
How to play
Up to 5 missions, Team vote, 1 fail, mission fails
- The game has up to five missions. For each, the leader proposes a team, whose size depends on the number of players and the mission.
- Everyone votes together, by show of hands or with their cards, for or against the team. With a majority, the team goes; otherwise, leadership passes to the next player.
- The team members secretly choose to make the mission succeed or fail. Resistance members must make it succeed; spies choose.
- The cards are shuffled before being revealed: a single fail is enough to make the mission fail.
- Leadership passes to the next player after each mission.
Scoring
No points, Win for the winning side
- No points. Record a win for each player on the winning side.
End of the game
3 successes: Resistance, 3 failed: spies, Or 5 rejections in a row
- Three missions succeeded: the Resistance wins.
- Three missions failed: the spies win.
- Five teams rejected in a row for the same mission: the spies win.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Does a single fail always make the mission fail?
Almost: from 7 players, the fourth mission needs two fails to fail.
Can you say anything during the game?
You may talk, accuse and lie freely, but you never show your role card.
