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Party games

The Resistance

Don Eskridge2009

players
5–10
minutes
30
years
13+

In the box

Character cards: resistance and spies · Vote cards · Mission cards: success and fail · Mission boards · Score tokens and markers

Box details
Designer
Don Eskridge
Mechanics
Hidden RolesVotingDeductionTeam-BasedBetting and Bluffing

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

The Resistance must succeed on three missions; the spies, hidden among them, must make three fail. For each mission, the leader proposes a team, everyone votes, then the members secretly choose to make the mission succeed or fail: a single fail is enough to sink it. Three successful missions win for the Resistance; three failed ones, or five teams rejected in a row, win for the spies.

The rules, step by step

Setup

5 to 10 players, 2 to 4 spies, Spies know each other
  • The game is for 5 to 10 players.
  • Deal out the roles secretly. There are two spies with 5 or 6 players, three with 7 to 9 players, four with 10 players.
  • Everyone closes their eyes; the spies open theirs to recognise each other, then close them again.
  • Choose a first leader.

How to play

Up to 5 missions, Team vote, 1 fail, mission fails
  • The game has up to five missions. For each, the leader proposes a team, whose size depends on the number of players and the mission.
  • Everyone votes together, by show of hands or with their cards, for or against the team. With a majority, the team goes; otherwise, leadership passes to the next player.
  • The team members secretly choose to make the mission succeed or fail. Resistance members must make it succeed; spies choose.
  • The cards are shuffled before being revealed: a single fail is enough to make the mission fail.
  • Leadership passes to the next player after each mission.

Scoring

No points, Win for the winning side
  • No points. Record a win for each player on the winning side.

End of the game

3 successes: Resistance, 3 failed: spies, Or 5 rejections in a row
  • Three missions succeeded: the Resistance wins.
  • Three missions failed: the spies win.
  • Five teams rejected in a row for the same mission: the spies win.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Does a single fail always make the mission fail?

Almost: from 7 players, the fourth mission needs two fails to fail.

Can you say anything during the game?

You may talk, accuse and lie freely, but you never show your role card.

In the same family

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