Skip to content

Tabletop games

Qwirkle

Score points by lining up tiles that share a shape or a colour.

players
2–4
minutes
45

You’ll need the game box. Marquoir sums up the rules and keeps score.

Setup

  • A hundred and eight tiles: six shapes in six colours, each in three copies.
  • Six tiles in hand for each player, drawn from the bag.

How to play

  • Place one or more tiles in a single line, following the rule: a line shares either the shape or the colour, never with a duplicate.
  • The tiles placed must touch at least one tile already on the table.
  • Refill your hand to six at the end of your turn.

Scoring

  • Each line formed or extended scores as many points as it contains tiles, the old ones included.
  • A tile that belongs to two lines scores for both.
  • A line of six tiles, a Qwirkle, scores six extra points: twelve in all.
  • Going out first earns a six-point bonus.

End of the game

  • The game ends when the bag is empty and a player has placed their last tile.

House rules and pitfalls

  • A line can never be longer than six tiles: that is what keeps the game in check.
  • Placing a tile that sets up a Qwirkle for an opponent is the most costly mistake in the game.

Frequently asked questions

What is a Qwirkle?

A complete line of six tiles, which therefore holds the six shapes of one colour or the six colours of one shape. It scores six points for its tiles, plus a six-point bonus: twelve in total.

The box

Released
2006
Age
Ages 6+
Designer
Susan McKinley Ross
Publisher
IELLO
Mechanics
Gestion de mainConstruction de motifsDamierPose de tuiles
Contents
  • 108 tuiles en bois : 6 formes, 6 couleurs, 3 exemplaires de chaque
  • 1 sac
Expansions
  • Qwirkle: Super Pouvoirs · 2025

score sheets for this game →

Rules on video

Videos in French, hosted on YouTube.

Where to find it

Specialist French shops. Marquoir earns nothing from these links.

In the same family

see all →