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Tabletop games

Qwirkle

IELLOSusan McKinley Ross2006

players
2–4
minutes
45
years
6+

Spiel des Jahres 2011

In the box

108 wooden tiles: 6 shapes, 6 colours, 3 of each · 1 bag

Official rules (PDF, publisher's site)

Box details
Designer
Susan McKinley Ross
Publisher
IELLO
Mechanics
Hand ManagementPattern BuildingSquare GridTile Placement
Expansions
  • Qwirkle: Super Pouvoirs · 2025

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player scores points by lining up tiles that share a shape or a colour. On your turn, place one or more tiles sharing a feature in a single line, connected to the tiles already played and with no duplicate, then refill your hand to six; you may instead trade tiles and pass. Each line formed scores as many points as it has tiles (twelve for a six-tile Qwirkle); the game ends when a player, with the bag empty, places their last tile, and the most points wins.

Checked against the official rules · October 2026

The rules, step by step

Setup

108 tiles, 6 tiles in hand, Largest group opens
  • A hundred and eight tiles: six shapes in six colours, each in three copies.
  • Six tiles for each player, drawn from the bag and hidden from the others; the rest stay in the bag as the draw pile.
  • Each player announces their largest number of tiles sharing a colour or a shape (not counting duplicates). The highest starts by placing those tiles and scores the points; if tied, the oldest player. Play then goes clockwise.

How to play

Shape or colour, One line only, Otherwise trade
  • On your turn, place one or more tiles that share a feature, all in a single line (they need not touch one another), then refill your hand to six.
  • A line shares either the shape or the colour, never with a duplicate: a line of squares has only one square of each colour.
  • The tiles placed must be connected to the existing lines.
  • Or else trade all or part of your hand: set your tiles aside, draw as many, then put yours back in the bag, and pass your turn. A player who cannot place anything must trade.

Scoring

1 point per tile, Qwirkle +6, End of game +6
  • Each line formed or extended scores as many points as it contains tiles, the old ones included.
  • A tile that belongs to two lines scores for both.
  • A line of six tiles, a Qwirkle, scores six extra points: twelve in all.
  • The player who places their last tile and ends the game earns a six-point bonus.

End of the game

Bag and hand empty, Or nobody can place, Most points
  • Once the bag is empty, play continues without drawing; the game ends as soon as a player has placed all their tiles.
  • If the bag is empty and nobody can place any more, the game ends at once, with no end bonus.
  • The most points wins.

House rules and pitfalls

A line can never be longer than six tiles: that is what keeps the game in check.
  • A line can never be longer than six tiles: that is what keeps the game in check.
  • Placing a tile that sets up a Qwirkle for an opponent is the most costly mistake in the game.

Going further

Frequently asked questions · Rules on video · In the same family · Play with the game assistant

Play with the game assistant

Frequently asked questions

What is a Qwirkle?

A complete line of six tiles, which therefore holds the six shapes of one colour or the six colours of one shape. It scores six points for its tiles, plus a six-point bonus: twelve in total.

Rules on video

Videos in French, hosted on YouTube.

In the same family

see all →