- players
- 1–4
- minutes
- 15
- years
- 6+
In the box
Tunnel cards · 1 Bandido card, with an easy side and a hard side
Official rules (PDF, publisher's site)
Box details
- Designer
- Martin Nedergaard Andersen
- Artwork
- Lucas Guidetti Perez, Odile Sageat
- Publisher
- Helvetiq
- Mechanics
- CooperativeTile PlacementNetwork BuildingSolo Play
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Working together, you must stop the bandit from escaping by closing off every exit of the tunnels leading from his large card. On your turn, play a Tunnel card from your hand next to the cards already on the table, each edge matching its neighbours (tunnel against tunnel, rock against rock), then draw a new card; players may discuss which card to play. The team wins as soon as no tunnel leads to an open exit any more, and loses if the draw pile runs out first.
The rules, step by step
Setup
Bandit in the centre, 3 Tunnel cards each
- Place the large bandit card in the centre, on the side of your choice: the easier side has fewer exits.
- Shuffle the Tunnel cards into a draw pile; each player receives three.
How to play
Play a card, Matching edges, Draw a new card
- On your turn, play a card from your hand next to the cards already on the table.
- Each edge of the card must match its neighbours: tunnel against tunnel, rock against rock.
- Then draw a new card.
- Players may discuss which card to play.
Scoring
No points, Team wins or loses
- No points: the team wins or loses together.
End of the game
Every tunnel closed, Empty draw pile: defeat
- Victory as soon as no tunnel leads to an open exit any more.
- Defeat if the draw pile runs out first.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Does a card have to touch several cards?
No, one is enough. But each of its edges in contact with another card must match.
Are the cards that close a tunnel valuable?
Yes: dead-end cards block an exit without opening any others. Better to keep them for the most dangerous tunnels.
