Skip to content
Photo: BCD Jeux, partner shop

Card games

Bandido

HelvetiqMartin Nedergaard Andersen2016

players
1–4
minutes
15
years
6+

In the box

Tunnel cards · 1 Bandido card, with an easy side and a hard side

Official rules (PDF, publisher's site)

Box details
Designer
Martin Nedergaard Andersen
Artwork
Lucas Guidetti Perez, Odile Sageat
Publisher
Helvetiq
Mechanics
CooperativeTile PlacementNetwork BuildingSolo Play

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Working together, you must stop the bandit from escaping by closing off every exit of the tunnels leading from his large card. On your turn, play a Tunnel card from your hand next to the cards already on the table, each edge matching its neighbours (tunnel against tunnel, rock against rock), then draw a new card; players may discuss which card to play. The team wins as soon as no tunnel leads to an open exit any more, and loses if the draw pile runs out first.

The rules, step by step

Setup

Bandit in the centre, 3 Tunnel cards each
  • Place the large bandit card in the centre, on the side of your choice: the easier side has fewer exits.
  • Shuffle the Tunnel cards into a draw pile; each player receives three.

How to play

Play a card, Matching edges, Draw a new card
  • On your turn, play a card from your hand next to the cards already on the table.
  • Each edge of the card must match its neighbours: tunnel against tunnel, rock against rock.
  • Then draw a new card.
  • Players may discuss which card to play.

Scoring

No points, Team wins or loses
  • No points: the team wins or loses together.

End of the game

Every tunnel closed, Empty draw pile: defeat
  • Victory as soon as no tunnel leads to an open exit any more.
  • Defeat if the draw pile runs out first.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Does a card have to touch several cards?

No, one is enough. But each of its edges in contact with another card must match.

Are the cards that close a tunnel valuable?

Yes: dead-end cards block an exit without opening any others. Better to keep them for the most dangerous tunnels.

In the same family

see all →