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Board games

Santorini

Spin MasterGordon Hamilton2016

players
2–4
minutes
20
years
8+

In the box

1 raised island and its base · Building blocks and domes · Workers · God cards

Official rules (PDF, publisher's site)

Box details
Designer
Gordon Hamilton
Artwork
Lina Cossette, David Forest
Publisher
Spin Master
Mechanics
Grid MovementOnce-Per-Game AbilitiesSudden Death Ending

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Be the first to move one of your workers up onto the third level of a tower. On your turn, move one of your workers one space, going up one level at most, then it builds the next level on a neighbouring space, a dome topping a third level. Moving up onto the third level wins at once, and a player who can no longer move or build loses.

Checked against the official rules · October 2026

The rules, step by step

Setup

5 × 5 grid, 2 workers each
  • The board is a grid of five by five spaces, empty at the start.
  • Each player has two workers. The youngest player goes first: they place both their workers on unoccupied spaces, then the others place theirs.

How to play

Move then build, Up 1 level at most, Dome on the 3rd level
  • On your turn, move one of your workers, then build with that same worker.
  • Moving: one space, in any of the eight directions, onto an unoccupied space. You may move up one level at most, but you may move down several.
  • Building: on an unoccupied space next to the worker that just moved, place the next level, whatever the height. On a third level, place a dome; three levels topped with a dome make a complete tower.
  • A space occupied by a worker or topped with a dome cannot be entered.

Scoring

No points, 1 win per game
  • No points. Record a win for the winner of each game.

End of the game

Move up to 3rd level, Stuck: you lose
  • Moving up onto the third level during your move wins immediately. Moving from one third level to another does not count.
  • A player who can no longer move any worker, or who cannot build after moving, loses.

House rules and pitfalls

The rulebook recommends starting with two players and no God Powers.
  • The rulebook recommends starting with two players and no God Powers. The game is designed first and foremost for two.
  • With three or four players, God Powers are mandatory, and only those marked for that player count.
  • With three, a player who is stuck removes their workers and God Power; the game goes on between the others.
  • With four, play in two teams of two, sharing two workers and alternating turns; each player keeps their own God Power. One player's win is their team's win.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Does building on a third level win the game?

No: you must move up onto it. Building a third level scores nothing, and placing a dome on it stops anyone from moving up there.

Are the God Power cards required?

No. You can play without them for a first game; each God then grants a power that changes the basic rules.

In the same family

see all →