Board games
Memoir '44
Days of WonderRichard Borg2004
- players
- 2
- minutes
- 45
- years
- 8+
In the box
1 double-sided battlefield board · Infantry, armour and artillery figures for both sides · Hexagonal Terrain tiles · Obstacles: barbed wire, sandbags, hedgehogs · Command cards · Combat dice · Scenario booklet
Official rules (PDF, publisher's site)
Box details
- Designer
- Richard Borg
- Publisher
- Days of Wonder
- Mechanics
- ScenariosDice RollingDie Icon ResolutionHexagon GridLine of SightHand Management
- Expansions
- Memoir '44: Terrain Pack · 2005
- Memoir '44: Eastern Front · 2005
- Memoir '44: Pacific Theater · 2006
- Memoir '44: Mediterranean Theater · 2008
- Memoir '44: Operation Overlord · 2008
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Be the first to win the number of medals set by the scenario, by eliminating enemy units or holding objectives. On your turn, play a Command card that orders units in one or more sections, move them, then battle with dice; each hit removes a figure. The first side to reach the scenario's number of medals wins immediately.
The rules, step by step
Setup
Set by the scenario, 3 sections
- Choose a scenario and set out the terrain, units and any objectives according to its map.
- The board is divided into three sections by two dotted lines: left flank, centre, right flank.
- Each side receives the number of Command cards given by the scenario.
How to play
Command card, Move, battle, Draw a card
- On your turn: play a Command card, which orders units in one or more sections.
- Move the ordered units: infantry one hex (or two without battling), armour up to three hexes, artillery one hex without battling.
- Battle with the ordered units: roll a number of dice depending on the unit, the range and the terrain.
- Each infantry symbol hits infantry, each tank hits armour, each grenade hits any unit; a flag makes the target retreat; the star hits nothing.
- Each hit removes a figure. A unit that loses its last figure gives a medal to the opponent.
- Finally, draw a new card.
Scoring
1 medal per unit, Objective medals
- One medal per enemy unit eliminated.
- Objective medals according to the scenario.
End of the game
Scenario's medal count
- The first side to reach the scenario's number of medals wins immediately.
- The scenario is often replayed with sides swapped, then the medals are added up.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Can you order a unit outside the section of your card?
No, unless a card allows it. A unit on a dotted line belongs to both sections.
What about a unit that cannot retreat?
Each retreat it cannot make (edge of the board, occupied hex) makes it lose a figure instead.