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Board games

Memoir '44

Days of WonderRichard Borg2004

players
2
minutes
45
years
8+

In the box

1 double-sided battlefield board · Infantry, armour and artillery figures for both sides · Hexagonal Terrain tiles · Obstacles: barbed wire, sandbags, hedgehogs · Command cards · Combat dice · Scenario booklet

Official rules (PDF, publisher's site)

Box details
Designer
Richard Borg
Publisher
Days of Wonder
Mechanics
ScenariosDice RollingDie Icon ResolutionHexagon GridLine of SightHand Management
Expansions
  • Memoir '44: Terrain Pack · 2005
  • Memoir '44: Eastern Front · 2005
  • Memoir '44: Pacific Theater · 2006
  • Memoir '44: Mediterranean Theater · 2008
  • Memoir '44: Operation Overlord · 2008

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Be the first to win the number of medals set by the scenario, by eliminating enemy units or holding objectives. On your turn, play a Command card that orders units in one or more sections, move them, then battle with dice; each hit removes a figure. The first side to reach the scenario's number of medals wins immediately.

The rules, step by step

Setup

Set by the scenario, 3 sections
  • Choose a scenario and set out the terrain, units and any objectives according to its map.
  • The board is divided into three sections by two dotted lines: left flank, centre, right flank.
  • Each side receives the number of Command cards given by the scenario.

How to play

Command card, Move, battle, Draw a card
  • On your turn: play a Command card, which orders units in one or more sections.
  • Move the ordered units: infantry one hex (or two without battling), armour up to three hexes, artillery one hex without battling.
  • Battle with the ordered units: roll a number of dice depending on the unit, the range and the terrain.
  • Each infantry symbol hits infantry, each tank hits armour, each grenade hits any unit; a flag makes the target retreat; the star hits nothing.
  • Each hit removes a figure. A unit that loses its last figure gives a medal to the opponent.
  • Finally, draw a new card.

Scoring

1 medal per unit, Objective medals
  • One medal per enemy unit eliminated.
  • Objective medals according to the scenario.

End of the game

Scenario's medal count
  • The first side to reach the scenario's number of medals wins immediately.
  • The scenario is often replayed with sides swapped, then the medals are added up.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can you order a unit outside the section of your card?

No, unless a card allows it. A unit on a dotted line belongs to both sections.

What about a unit that cannot retreat?

Each retreat it cannot make (edge of the board, occupied hex) makes it lose a figure instead.

In the same family

see all →