Skip to content

Board games

Tock

players
4–6
minutes
60
years
8+

In the box

1 wooden board with tracks · 4 marbles per player · 1 52-card deck

Box details
Origin
Traditional game, with no specific designer or publisher
Mechanics
Team-BasedHand ManagementRaceCapture

score sheets for this game →

Where to buy it

Near you

In a shop

Within 50 km.

The basics

In teams of two, bring your four pawns home, then help your partner bring theirs home. On your turn, play a card and move a pawn that many spaces, some cards having a special effect (bringing a pawn out, moving back, swapping); ending your move on a pawn sends it back to its base. The first team with all eight pawns home wins.

The rules, step by step

Setup

2 teams face to face, 4 pawns each, 52-card deck
  • Played by four, in two teams; partners sit opposite each other. With six, three teams of two.
  • Each player has four pawns in their base, a starting space on the track and a home of four spaces.
  • A 52-card deck is used. House rules vary a lot: agree on them before starting.

How to play

Ace or King to come out, 4 to move back, Jack to swap
  • The most common deal: 5 cards, then 4, then 4, which uses the whole deck with four players.
  • At each deal, partners exchange one card, face down.
  • On your turn, play a card and move a pawn that many spaces. If you cannot play anything, fold until the next deal.
  • Ace or King: bring a pawn out of your base onto your starting space. The Ace can also move one space.
  • Queen: 12 spaces. Cards from 2 to 10 count their value, except the special ones.
  • 4: move four spaces backwards.
  • 7: the seven steps can be split between several pawns.
  • Jack: swap the place of one of your pawns with another pawn on the track.
  • Ending your move on a pawn "eats" it: it goes back to its base.
  • A pawn on its own starting space is protected: it can be neither eaten nor passed.

Scoring

No points, Game won by the team
  • No points: simply record the game won by the team.

End of the game

Exact count to get home, 8 pawns home
  • To enter your home, you need the exact count; you cannot jump over your own pawns.
  • Once a player has brought their four pawns home, they play their cards to move their partner's pawns.
  • The first team with all eight pawns home wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

My family's rules are different — who is right?

Nobody: toc is a traditional game, with no single official rulebook. The role of the 10, the King or the jokers changes from one table to another.

Can you eat your partner's pawn?

Yes, at most tables: a pawn is a pawn. It is rarely a good idea.

In the same family

see all →