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Tabletop games

Da ist der Wurm drin

GigamicCarmen Kleinert2011

players
2–4
minutes
15
years
4+

Kinderspiel des Jahres 2011

In the box

Da ist der Wurm drin game

Official rules (PDF, publisher's site)

Box details
Designer
Carmen Kleinert
Artwork
Heidemarie Rüttinger
Publisher
Gigamic
Mechanics
Dice RollingBettingRace

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Each player gets their earthworm through the garden to be the first to poke its head out of the compost. On your turn, roll the colour die and push a worm piece of that colour into your tunnel, which moves the head forward by that much; you may also bet, with your daisy or strawberry, on the worm that will reach the matching line first. A winning bet moves your worm forward again, and the first to poke its head out of the compost wins the race.

Checked against the official rules · September 2026

The rules, step by step

Setup

Pieces from 1 to 6 cm, 1 worm head each, 1 daisy, 1 strawberry
  • Fit the small slotted board onto the large board with the four clips.
  • Sort the worm pieces by colour, within easy reach. Each colour matches a length, from 1 to 6 centimetres.
  • Each player takes a worm head, a daisy and a strawberry of the same colour.
  • Everyone slides their worm's head into the tunnel of their colour, at the start.

How to play

Roll the die, Push a piece, Bet on a worm
  • The youngest player starts, then play goes clockwise.
  • On your turn, roll the colour die and push a worm piece of that colour into your tunnel until it disappears: the head moves forward by that much.
  • If the colour rolled has run out, take a piece of any other colour.
  • During your turn, you may also bet: place your daisy in front of the tunnel of the worm you think will appear first at the daisy line.
  • The strawberry is placed the same way, for the strawberry line further along.
  • As soon as a head appears at a line, nobody can bet on that line any more.
  • A winning bet lets you slide your daisy or strawberry into your own tunnel: your worm moves forward again. A losing bet is removed from the game.

Scoring

No points, Only the race counts
  • There are no points: only the race counts.
  • In Marquoir, add 1 to the winner of each race, to play several games in a row.

End of the game

Head out of the compost, First worm wins
  • The first worm to poke its head out of the compost wins the race.
  • Longer variant: carry on to the edge of the board, and the first head to reach it wins.

Going further

Frequently asked questions · In the same family

Frequently asked questions

When should you bet?

As late as possible to see clearly, but not too late: as soon as a worm appears at the line, betting on that line is closed.

Can you bet on another player's worm?

Yes. You back the worm you think is fastest, even if it is not yours: the win still benefits your own worm.

In the same family

see all →