- players
- 2–4
- minutes
- 15
- years
- 4+
In the box
Da ist der Wurm drin game
Official rules (PDF, publisher's site)
Box details
- Designer
- Carmen Kleinert
- Artwork
- Heidemarie Rüttinger
- Publisher
- Gigamic
- Mechanics
- Dice RollingBettingRace
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player gets their earthworm through the garden to be the first to poke its head out of the compost. On your turn, roll the colour die and push a worm piece of that colour into your tunnel, which moves the head forward by that much; you may also bet, with your daisy or strawberry, on the worm that will reach the matching line first. A winning bet moves your worm forward again, and the first to poke its head out of the compost wins the race.
Checked against the official rules · September 2026
The rules, step by step
Setup
Pieces from 1 to 6 cm, 1 worm head each, 1 daisy, 1 strawberry
- Fit the small slotted board onto the large board with the four clips.
- Sort the worm pieces by colour, within easy reach. Each colour matches a length, from 1 to 6 centimetres.
- Each player takes a worm head, a daisy and a strawberry of the same colour.
- Everyone slides their worm's head into the tunnel of their colour, at the start.
How to play
Roll the die, Push a piece, Bet on a worm
- The youngest player starts, then play goes clockwise.
- On your turn, roll the colour die and push a worm piece of that colour into your tunnel until it disappears: the head moves forward by that much.
- If the colour rolled has run out, take a piece of any other colour.
- During your turn, you may also bet: place your daisy in front of the tunnel of the worm you think will appear first at the daisy line.
- The strawberry is placed the same way, for the strawberry line further along.
- As soon as a head appears at a line, nobody can bet on that line any more.
- A winning bet lets you slide your daisy or strawberry into your own tunnel: your worm moves forward again. A losing bet is removed from the game.
Scoring
No points, Only the race counts
- There are no points: only the race counts.
- In Marquoir, add 1 to the winner of each race, to play several games in a row.
End of the game
Head out of the compost, First worm wins
- The first worm to poke its head out of the compost wins the race.
- Longer variant: carry on to the edge of the board, and the first head to reach it wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
When should you bet?
As late as possible to see clearly, but not too late: as soon as a worm appears at the line, betting on that line is closed.
Can you bet on another player's worm?
Yes. You back the worm you think is fastest, even if it is not yours: the win still benefits your own worm.
