Tabletop games
Tokaido
Make the richest journey from Kyoto to Edo, taking in landscapes, tasting local delicacies, buying souvenirs and meeting people: every experience earns journey points.
- players
- 2–5
- minutes
- 45
You’ll need the game box. Marquoir sums up the rules and keeps score.
Setup
- The game is for 2 to 5 players.
- Set out the board, the Achievement cards, and the shuffled decks of Meals, Souvenirs, Encounters and Hot Springs.
- The Panoramas (Sea, Mountain, Rice Paddy) are sorted by type and by number, with 1 on top.
- Each player is dealt two Traveller tiles at random, keeps one and takes from the bank the coins it shows.
- The travellers start at the first inn, Kyoto, in a random order; each marker starts at 0 on the score track.
How to play
- The traveller furthest back on the road always plays next; if they are still last after moving, they play again.
- They move forward to any free space they choose, never backwards, but must stop at every inn.
- Double spaces are only used with 4 and 5 players.
- Village: look at 3 souvenirs and buy any you like. In a set, the first card scores 1 point, then each card of a family not yet in the set scores 3, 5 and finally 7; a duplicate scores 1 and starts another set.
- Farm: gain 3 coins.
- Panorama: take the next section of the landscape and score its number. A finished panorama closes those stops to you.
- Hot Spring: a card worth 2 or 3 points.
- Temple: donate 1 to 3 coins, 1 point per coin.
- Encounter: draw a character and apply its effect.
- Inn: the first to arrive draws as many meals as there are players plus one, buys one if they wish, then the next arrivals choose from the rest. A meal scores 6 points; you never taste the same delicacy twice.
Scoring
- Points are scored along the journey, on the track.
- The first to complete each type of panorama gets a 3-point achievement.
- On arrival in Edo, Gourmet, Bather, Chatterbox and Collector are worth 3 points each; on a tie, all tied players score them.
- Temple donations: 10 points for the most generous, 7 for the second, 4 for the third, 2 for the other donors, nothing for those who gave nothing.
- In Marquoir, the counter replaces the track: add each player's points as they score them.
End of the game
- The journey ends when everyone has reached the last inn, Edo, and had a chance to eat one last meal there.
- Most points wins; on a tie, most Achievement cards wins.
House rules and pitfalls
- With two players, a neutral traveller moves when it is last, moved by the leading player; it only has an effect at the temple and at inns.
- First journey (voyage initiatique): without Traveller tiles, each player starts with 7 coins.
Frequently asked questions
Do you have to spend at the temple?
Yes: anyone who stops at the temple must donate at least one coin. Without coins, you cannot stop there, nor at a village.
Can you skip several stops at once?
Yes, as far as you like, provided the space is free and you do not go past the next inn.
The box
- Released
- 2012
- Age
- Ages 8+
- Designer
- Antoine Bauza
- Artwork
- Naïade
- Publisher
- Funforge
- Mechanics
- MovementSet CollectionVariable Turn Order
- Contents
- 1 road board
- 5 travellers, 5 markers and 10 Traveller tiles
- 50 coins
- 60 Panorama cards
- 12 Hot Springs, 25 Meals, 24 Souvenirs, 14 Encounters
- 7 Achievement cards