Tabletop games
Tapestry
MatagotJamey Stegmaier2019
- players
- 1–5
- minutes
- 120
- years
- 12+
In the box
1 map board and 1 track board · Carved landmark buildings · Income mats and plastic buildings · Civilisation, Tapestry and Technology cards · Territory and Exploration tiles · Conquest and science dice
Official rules (publisher's site)
Box details
- Designer
- Jamey Stegmaier
- Artwork
- Andrew Bosley, Rom Brown
- Publisher
- Matagot
- Mechanics
- IncomeTile PlacementOnce-Per-Game AbilitiesTrack MovementSolo Play
- Expansions
- Tapestry: Plans and Ploys · 2020
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player advances their civilisation along four tracks (exploration, science, technology, military) to finish with the most victory points. On your turn, advance on a track by paying the cost of the tier reached, to explore, conquer, invent technologies or gain buildings, or take an income turn that scores points and brings resources. After your fifth income turn you play no more; when everyone has finished, the highest total wins.
The rules, step by step
Setup
1 civilisation, 4 shared tracks, Start with income
- Each player chooses a civilisation from those they are dealt, and takes their income mat, their buildings and a capital city mat.
- The four advancement tracks are shared; each player places a marker at the start.
- The Tapestry, Territory and Tech cards are shuffled into separate decks.
- The game begins with an income turn for everyone.
How to play
Advance on a track, Or an income turn, Buildings in capital
- On your turn, choose between advancing or taking an income turn.
- Advance: pay the cost of the tier of the track you reach, then gain the space's benefit; sometimes you can pay extra to gain its bonus.
- Benefits let you explore the map, conquer territories, invent technologies, draw cards, gain buildings or points.
- Buildings gained are placed in your capital city; completing a row or a column earns a resource.
- The first player to reach certain spaces of a track gains a landmark, to place in their capital city.
- Income turn: play a Tapestry card, upgrade your technologies, score points according to your income mat, then collect your resources.
Scoring
Points throughout, Mostly at income turns
- Points are scored throughout the game on the score track, above all during income turns.
- The income mat pays more as you remove buildings from it to place them in your capital city.
End of the game
5 income turns, Highest total
- Each player has five income turns in all, the first included. After the fifth, they are finished and play no more.
- The others carry on until their own fifth income turn.
- When everyone has finished, the highest total wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Does everyone finish at the same time?
No: each player chooses when to take their income turns. A player may finish before the others, who are still playing their turns.
Should you advance on all four tracks?
Nothing forces you to: you can focus on one or two tracks. Costs increase with each tier, and the first to arrive take the landmarks.