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Traditional card games

Egyptian Ratscrew

players
2–6
minutes
15
years
10+

In the box

52-card deck

Box details
Origin
Traditional game, with no specific designer or publisher
Mechanics
Set CollectionSpeed

score sheets for this game →

Where to buy it

Near you

In a shop

Within 50 km.

The basics

The 52-card deck is shared out among everyone, face down: the aim is to win all the cards. On your turn, you flip the top card of your pile onto the stack; an ace or a court card forces the next player to produce one within a few tries, failing which the player who laid it takes the stack, and when two cards of the same value follow each other, everyone slaps: the first hand down wins it. The round ends when one player holds all the cards.

Traditional rules, checked against reference sources · October 2026

Never played? Aim of the game and full rulesStep by step, with examples, for a first game.

The rules, step by step

Setup

52 cards, Face-down pile, 2 players or more
  • A 52-card deck, dealt out entirely, face down, as evenly as possible. Two or more players.
  • Each player keeps their pile face down without looking at it: you always play the top card.
  • The player on the dealer’s left starts, then play goes clockwise.

How to play

Ace 4 tries, King 3, Queen 2, Jack 1, 2 equal cards: slap
  • On your turn, flip the top card of your pile onto the pile in the middle, towards your opponents, so you do not see it before they do.
  • An Ace or a court card makes the next player turn up one of their own: they get four tries for an Ace, three for a King, two for a Queen, one for a Jack.
  • If they turn up an Ace or a court card, they stop and the next player must answer. If not, whoever played the last court card takes the pile, slides it under their own and plays again.
  • As soon as two cards of the same rank follow each other on the pile, anyone may slap it: the first hand down takes the pile, and its owner starts again.

Scoring

No points
  • No points: the score sheet keeps track of rounds won, 1 for the player who collected every card.

End of the game

One player has all cards
  • The round ends when one player holds all the cards.
  • A player with no cards left no longer plays a card, but can still slap to get back into the game.

House rules and pitfalls

A wrong slap has a price.
  • A wrong slap has a price. The version kept here: the culprit slides one card from their pile under the pile in the middle. Depending on the table, they slide two or three, or give one or two cards to each of the others.
  • When you may slap varies a lot from table to table (sandwich, run, cards adding up to ten…): settle the list before you start, not at the first dispute.
never played?Aim of the game and full rules11 chapters · about 4 min read

Goal of the game

Collect every card. You win cards in two ways: when a player fails to answer your court card, and when you are first to slap the pile at the right moment. Reflexes count as much as luck.

What you need

A 52-card deck, without jokers. Two or more players: the only limit is being able to reach the pile, and the Marquoir score sheet takes up to six.

Setting up

  1. Shuffle and deal all the cards, face down, as evenly as possible.
  2. Each player makes a pile in front of them without looking at it. You always play the top card without knowing what it is.
  3. The player to the dealer’s left starts; play then goes clockwise.

A turn

  1. On their turn, the player flips the top card of their pile and places it face up in the middle, on the shared pile.
  2. They flip it away from themselves, towards the others: they must not see it before the others do.
  3. If it is a card from 2 to 10, it is the next player’s turn.

Court cards and the Ace

When a player plays an Ace or a court card, the next player must answer by turning up an Ace or a court card of their own. They get a set number of tries:

  • Ace: four cards;
  • King: three cards;
  • Queen: two cards;
  • Jack: one card.

As soon as they turn up an Ace or a court card, they stop: the next player must answer their card. If they use up their tries without turning one up, whoever played the last court card takes the whole central pile and slides it under their own pile. They then play again.

for example

Léa plays a Queen. Tom must play two cards: a 7, then a 3. No court card: Léa takes the pile. If Tom had turned up a Jack as his first card, he would have stopped there, and Sam would have had to play one card.

Slapping the pile

Everyone watches the pile. When two cards of the same rank follow each other (an 8 on an 8), that is a pair: you slap the pile with the flat of your hand. The first hand down takes the whole pile, even if it was not that player’s turn, and its owner starts again. If several hands land, the one at the bottom wins. Many tables add the sandwich: two cards of the same rank with just one other between them (an 8, a King, an 8). Say before you start whether you play it.

Slapping wrongly

A slap for no reason costs one card: the culprit takes it from their pile and slides it under the central pile. Some tables ask for two or three, others make the culprit give one or two cards to each of the other players. Without a penalty, everyone would slap at random.

When you run out of cards

If the player who must answer a court card runs out of cards, the next player carries on with the tries that are left. A player with no cards no longer plays a card, but stays on the lookout: if they are first to slap a pair, they take the pile and are back in. They are only out once another player has won everything.

End of the game

The player who holds all the cards wins the round. People often play several, and the Marquoir score sheet records how many each player has won.

To decide before you start

Beyond the pair, when you may slap varies a lot: the sandwich, the run (cards of consecutive ranks: two at some tables, four at others), the ten (two cards in a row adding up to 10), the marriage (a King and a Queen on top of each other). Each one makes the game livelier, and each one starts arguments: announce the ones you keep.

Tips for beginners

  • Hold your pile in one hand and keep the other for playing and slapping, without letting it hover over the pile: that is frowned upon.
  • Watch the pile, not your own card: you win by seeing the pair coming.
  • Flip your card quickly, away from yourself, and take your hand away at once: flipping it towards you gives you an advantage, and counts as cheating.

Going further

Frequently asked questions · Rules on video · In the same family

Frequently asked questions

What happens if you slap wrongly?

You pay a penalty, which changes from table to table. Both encyclopedias describe the same one: the culprit slides cards from their pile under the pile in the middle, one or more according to English Wikipedia, usually two or three according to French Wikipédia. Marquoir keeps one card. Other tables make the culprit give one or two cards to each of the other players.

Rules on video

Videos in French, hosted on YouTube.

In the same family

see all →