Dice games
Qwixx
Nürnberger-Spielkarten-VerlagSteffen Benndorf2012
- players
- 2–5
- minutes
- 15
- years
- 8+
In the box
6 dice: 2 white and 4 coloured · 1 score pad
Box details
- Designer
- Steffen Benndorf
- Artwork
- Oliver Freudenreich, Sandra Freudenreich, Tom McKendrick
- Publisher
- Nürnberger-Spielkarten-Verlag
- Mechanics
- BingoDice RollingPaper and PencilPush Your Luck
- Expansions
- Qwixx Le grand Mix!
- Qwixx: Big Points · 2021
- Qwixx: Connected · 2019
- Qwixx: Bonus · 2020
- Qwixx: Characters
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
With six dice, each player crosses off boxes in the four coloured rows of their sheet, always from left to right. The roller throws the dice: everyone may cross off the sum of the two white dice, then the roller alone may cross off one white die plus one coloured die, and if they cross off nothing, they take a penalty. The game ends with a player’s fourth penalty or as soon as two rows are locked, and the highest total wins.
Checked against the official rules · September 2026
The rules, step by step
Setup
2 white, 4 coloured dice, 4 rows per sheet
- Six dice: two white and four coloured. One score sheet per player.
- Each sheet has four rows: red and yellow from 2 to 12, green and blue from 12 to 2.
How to play
White sum: everyone, Roller: white + colour, Nothing crossed: penalty
- The first active player is chosen at random, then the role passes clockwise.
- The active player rolls all six dice. Everyone may, without being obliged to, cross off the sum of the two white dice, in the row of their choice.
- Then the active player alone may, if they wish, cross off the sum of one white die and one coloured die, in the row of that colour.
- You always cross off from left to right, without having to start at the far left: skipped boxes are lost for good.
- An active player who crosses off nothing, neither with the white dice nor with the colour combination, takes a penalty. The other players never take one.
- The last box of a row — the 12 or the 2 — can only be crossed off with at least five crosses already in that row. You then also cross off the lock next to it, and the row is closed for everyone: the die of that colour leaves the game.
- During the first action, several players may close the same row at the same time. A player with fewer than five crosses in a closed row does not cross off the lock.
Scoring
1 cross 1, 5 crosses 15, Lock counts as 1 cross, Each penalty −5
- A row with n crosses scores n × (n + 1) / 2 points: one cross 1, two crosses 3, five crosses 15, twelve crosses 78.
- Locking a row adds one extra cross to its count: the lock counts as a cross.
- Each penalty costs five points, subtracted from the total.
End of the game
4 penalties, 2 rows locked, Highest total
- The game ends as soon as a player takes their fourth penalty, or two rows are locked, by anyone. A third row may close at the same time as the second.
- The highest total wins.
- Add up the four rows, then subtract the penalties.
House rules and pitfalls
Locking a row requires crossing off its last box, which takes at least five crosses already in place.
- Locking a row requires crossing off its last box, which takes at least five crosses already in place.
- A locked row is locked for everyone: the first to get there deprives the others of their remaining boxes.
Going further
Frequently asked questions · Rules on video · In the same family · Play with the game assistant
Frequently asked questions
How is the score calculated in Qwixx?
Per row, based on the number of crosses: one cross is worth 1 point, two are worth 3, three 6, four 10, and so on according to the formula n × (n + 1) / 2. Then subtract five points per penalty.
Rules on video
Videos in French, hosted on YouTube.