- players
- 2–6
- minutes
- 15
- years
- 8+
In the box
3 coloured dice · 1 scorepad
Official rules (PDF, publisher's site)
Box details
- Designers
- Bernhard Lach, Uwe Rapp
- Artwork
- Oliver Freudenreich
- Publisher
- Gigamic
- Mechanics
- Dice RollingPaper and PencilGrid CoverageOrdering
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Each player has a score sheet with three coloured rows, and the aim is to fill them as well as possible with the sums of the dice. The active player rolls one, two or three dice, may reroll once, and everyone can write the sum in a row of a colour that was rolled, in rising order; if the active player writes nothing, they mark a misthrow. The game ends when a player has filled two rows or marked their fourth misthrow, and the highest total wins.
The rules, step by step
Setup
1 sheet per player, 3 coloured dice
- Each player takes a score sheet and a pencil.
- Choose the first active player and give them the three dice: orange, yellow and purple.
How to play
Roll 1 to 3 dice, Rising numbers, No entry: 1 misthrow
- The active player chooses one, two or three dice and rolls them. They may reroll all the chosen dice once.
- The total may be entered in a row whose colour is among the dice rolled.
- The active player may enter it; so may the others, if they wish, on their own sheet.
- In a row, the numbers increase from left to right; you may leave empty boxes between them.
- The same number may not appear twice in the same column.
- If the active player enters nothing, they tick a misthrow. The others are never penalised.
- The dice then pass to the next player.
Scoring
Complete row: last box, Full column: pentagon, −5 per misthrow
- Complete row: it is worth the number written in its last box.
- Incomplete row: it is worth the number of boxes filled.
- Each pentagon column completely filled scores the number written in its pentagon.
- −5 points per misthrow.
End of the game
2 rows filled, Or 4 misthrows, Highest total
- The game ends as soon as a player has filled two rows, or has ticked their fourth misthrow.
- The highest total wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Must you always roll all three dice?
No. Rolling fewer dice gives smaller totals, useful at the start of a row, but limits the colours you can write in.
Can a non-active player write in any row?
No: they too must choose a row of a colour that was rolled.
