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Dice games

Can’t Stop

Sid Sackson1980

players
2–4
minutes
30
years
9+

In the box

1 board with 11 columns, from 2 to 12 · 4 dice · 3 neutral climbers · Markers in the players' colours

Box details
Designer
Sid Sackson
Mechanics
Dice RollingPush Your LuckRaceTrack Movement

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

The board has eleven columns, from 2 to 12, and the aim is to claim three of them. On your turn, roll four dice, split them into two pairs and move your climbers up the columns of the sums you made, three climbers at most; stop to secure your progress, or roll again at the risk of losing everything if no pair lets you advance. The first to claim three columns wins immediately.

The rules, step by step

Setup

11 columns, 2 to 12, 3 neutral climbers, 4 dice
  • The board has eleven columns, numbered 2 to 12: 3 spaces for the 2 and the 12, then two more at each step towards the 7, which has 13.
  • Each player takes the markers of their colour; three neutral climbers are shared by everyone.
  • You need four dice.

How to play

2 pairs, 2 sums, 3 climbers per turn, Stop or roll again
  • On your turn, roll the four dice and split them into two pairs; each pair gives a sum.
  • For each sum, move a climber up one space in the column with that number, starting from your own marker if you have one there.
  • You only have three climbers per turn: once all three are placed, only their columns can still advance.
  • If only one of the two sums can be played, you advance with that one only.
  • After each roll, either roll again or stop. Stopping replaces the climbers with your own markers: the progress is secured.
  • If no possible pair lets you advance, the turn is lost: the climbers are removed and all the turn's progress is wiped out.

Scoring

Stop at the top, Claimed column closed
  • Reaching the top of a column and stopping claims it: the opponents' markers in that column are removed.
  • A claimed column is closed: nobody can advance in it any more.

End of the game

3 columns claimed, Immediate win
  • The first player to claim three columns wins immediately.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Why is 7 the longest column?

Because it is the sum that comes up most often with two dice. The 2 and the 12, which are rare, need only three spaces.

My climber has reached the top: is the column mine?

Not yet: it only becomes yours once you stop. If the turn fails before that, everything is lost.

In the same family

see all →