- players
- 2–7
- minutes
- 20
- years
- 8+
In the box
16 tiles numbered 21 to 36, showing 1 to 4 worms · 8 six-sided dice: 1 to 5 and a worm
Official rules (PDF, publisher's site)
Box details
- Designer
- Reiner Knizia
- Publisher
- Gigamic
- Mechanics
- Dice RollingPush Your LuckStealing
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
Sixteen Pickominos, numbered 21 to 36 and showing one to four worms, are lined up on the grill, and the aim is to collect the most worms. On your turn, roll the dice and set aside all those of one value, never the same value twice, then stop with at least one worm to take the tile matching your total, from the grill or from the top of an opponent’s stack; a failed turn costs you your top tile. When no face-up Pickomino is left on the grill, the most worms wins.
Checked against the official rules · October 2026
The rules, step by step
Setup
2 to 7 players, 8 dice, 16 Pickominos, 21 to 36
- The game is for 2 to 7 players, with 8 dice and 16 Pickomino tiles numbered 21 to 36.
- Lay the tiles face up in ascending order in the middle of the table: this is the grill.
- Each tile shows 1 to 4 worms: one worm from 21 to 24, two from 25 to 28, three from 29 to 32, four from 33 to 36.
- The youngest player takes the 8 dice and starts.
How to play
Keep 1 new value, The worm is worth 5, Keep at least 1 worm
- Roll all the available dice, choose one value that came up and set aside all the dice showing it.
- The faces are worth 1 to 5; the worm face is worth 5 points.
- You may reroll the remaining dice and keep a new value, never a value already set aside this turn.
- Stop whenever you like. You must then have at least one worm among the kept dice.
- With that total, take the tile of the same value from the grill, or steal it from the top of an opponent's stack.
- If that value is no longer available, take the nearest lower tile from the grill.
- Tiles you win are stacked face up in front of you: only the top one can be stolen.
- Bust: no new value to keep, no worm set aside, or a total too low for any available tile.
- After a bust, put the top tile of your stack back on the grill, and turn face down the highest tile on the grill, unless it is the one you just returned or you had nothing to return.
- Then pass the dice to the player on your left.
Scoring
Count your worms
- Each player counts the worms drawn on their tiles.
- In Marquoir, the counter tracks worms during the game: add a tile's worms when you win it and take them off when you lose it.
End of the game
No Pickomino face up, Most worms wins
- The game ends when no face-up tile is left on the grill.
- Most worms wins; on a tie, the player with the highest-numbered tile wins.
Going further
Frequently asked questions · In the same family
Frequently asked questions
Can you stop without having kept a worm?
You can stop, but the turn is then a bust: without at least one worm among the kept dice, you take no tile and you give one back.
Does a total of 40 let you take the 36?
Yes: if the exact value does not exist, take the available tile just below it from the grill. To steal from an opponent, however, you need the exact value.
