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Dice games

Perudo (Liar's Dice)

players
2–6
minutes
30
years
8+

Spiel des Jahres 1993

In the box

30 dice in 6 colours · 6 cups

Box details
Origin
Traditional game, with no specific designer or publisher
Mechanics
Betting and BluffingDice RollingPlayer Elimination

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

Online

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The basics

Each player hides five dice under their cup, and you bid on how many dice of a given value there are around the table, the ones, called Paco, being wild. On your turn, raise the bid by increasing the quantity or the value, or call Dudo: all cups are lifted, and whoever was wrong, the bidder or the doubter, loses a die. The last player with dice left wins the game.

Checked against the official rules · October 2026

The rules, step by step

Setup

5 dice per player, 1 cup each, Secret hand
  • Five dice and an opaque cup per player; a lid in the middle of the table collects the lost dice.
  • Everyone rolls their dice under their cup and looks at their hand without showing it.
  • The first player is chosen at random.

How to play

Raise the bid, Or doubt: Dudo, Wrong: lose 1 die
  • The first player announces a quantity and a face, for example three Fours: they claim there are at least three Fours on the table, all cups combined.
  • The next player, on their left, must raise the bid: increase the quantity and keep the face, or keep the quantity and increase the face, never both at once.
  • They can also challenge (Dudo): all cups are then lifted and the dice counted.
  • If the bid was right or exceeded, the challenger loses a die. Otherwise the bidder loses one.
  • Whoever has just lost a die opens the next round; if they are out, the player on their left does.

Scoring

Paco are wild, Switch to Paco: ÷2, 1 die left: Palifico
  • The 1s, called Paco, are wild and count towards every face.
  • You cannot open a round on Paco, except in a Palifico round.
  • To switch to Paco, halve the quantity, rounding up. To switch back, double it and add one.
  • When a player drops to a single die, the next round is a Palifico, which they open: Paco are no longer wild and the face bid can no longer change. Only that round is affected, not the following ones.

End of the game

No dice left: out, Last player with dice
  • A player who loses their last die is eliminated.
  • The last player with dice left wins the game.

House rules and pitfalls

Calza, an optional rule: before the next player speaks, anyone except the bidder can claim that the quantity…
  • Calza, an optional rule: before the next player speaks, anyone except the bidder can claim that the quantity is exactly right. If they are right, they get back a die they had lost; if not, they lose one. Either way, they open the next round.
  • Bluffing pays mostly at the start of a round, when nobody has reliable information yet.

Going further

Variants · Frequently asked questions · Rules on video · In the same family

Variants

Dice per player

  • 5 dice (usual)

  • 6 dice (long game)

    House variant: the rules use 5 dice.

  • 3 dice (short game)

    House variant: the rules use 5 dice.

Calza

  • With Calza

    Optional rule: calling the exact quantity wins back a die (+1); getting it wrong costs one (-1).

  • No Calza

    You can only raise the bid or challenge it.

choose them when you start a game: the scorer adapts

Frequently asked questions

How do you raise a bid in Perudo?

By increasing the quantity — four Threes after three Threes — or by keeping the quantity and raising the face: three Fives after three Threes. Never both at once, and you never go back down to a lower face, except to switch to Paco.

How do Paco work?

The 1s count towards every face. To bid Paco, halve the current quantity, rounding up; to switch back, double it and add one. You cannot open a round on Paco, except in a Palifico round.

What is a Palifico?

The round that follows a player losing their second-to-last die, and which that player opens: Paco are no longer wild, and the face bid cannot change for the whole round. You can only increase the quantity.

What is Calza?

An optional rule: claiming that the quantity is exactly the one just bid. Anyone except the bidder may call it, before the next player speaks. If right, you get a die back — up to the starting maximum. If wrong, you lose one.

Who loses a die after a challenge?

If the bid is confirmed or exceeded, the challenger. Otherwise, the bidder. Nobody else ever loses anything.

How do you track a game in the counter?

Everyone starts with five dice. Enter -1 for the player who loses one, +1 after a successful Calza; a player on zero is eliminated, and the last one standing wins.

In the same family

see all →