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Board games

Nim

players
2
minutes
10
years
6+

In the box

Matches or counters

Box details
Origin
Traditional game, with no specific designer or publisher

score sheets for this game →

Where to buy it

Near you

In a shop

Within 50 km.

The basics

Take the last object, or avoid it depending on the convention chosen, from several rows of matches or counters, often 1, 3, 5 and 7. On your turn, remove as many objects as you like, at least one, but from a single row. In normal play, whoever takes the last object wins; in misère play, they lose.

The rules, step by step

Setup

Unequal rows, Often 1, 3, 5 and 7
  • Several rows of matches, counters or coins, in unequal numbers.
  • A common layout: 1, 3, 5 and 7 — sixteen objects in all, made famous by the Marienbad game.

How to play

A single row, At least 1 object
  • On your turn, remove as many objects as you like, but from a single row.
  • You must remove at least one.

Scoring

No points, Games won
  • No points: count the games won.

End of the game

Last object wins, Misère: it loses
  • In normal play, whoever takes the last object wins.
  • In misère play, whoever takes the last object loses.

House rules and pitfalls

The game is completely solved: the winning strategy relies on the exclusive or of the row sizes.
  • The game is completely solved: the winning strategy relies on the exclusive or of the row sizes. Knowing it rather spoils the game.

Going further

Variants · Frequently asked questions · In the same family

Variants

Convention

  • Last one wins

  • Misère: last one loses

choose them when you start a game: the scorer adapts

Frequently asked questions

What is the idea?

Objects are split into heaps; in turn, you remove as many as you like from a single heap. Whoever takes the last object wins — or loses, depending on the variant agreed.

Is there a winning strategy?

Yes, a mathematical one: it relies on the "exclusive or" (XOR) of the heap sizes. The player who always leaves the opponent a zero XOR is sure to win.

What is the "misère" version?

The one where taking the last object makes you LOSE. The strategy is almost the same, except at the very end of the game, where it is reversed.

Is the single-heap version interesting?

Not very: with one heap and a maximum number per turn, everything can be worked out in advance. It is the multi-heap version that makes the game deep.

How do you introduce someone without giving the trick away?

Let them start and play from a losing position, then have them work out why some positions always win. The moment the XOR clicks is a lovely one.

In the same family

see all →