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Board games

Battleship

HasbroClifford Von Wickler1931

players
2
minutes
20
years
8+

In the box

2 target grids · 2 fleets of 5 ships · Hit and miss pegs

Official rules (PDF, publisher's site)

Box details
Designer
Clifford Von Wickler
Artwork
Taavi Oolberg
Publisher
Hasbro
Mechanics
DeductionPaper and PencilHidden Units

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

Sink the whole opposing fleet by guessing where it is hiding. Each player secretly places five ships on their ten-by-ten grid, then in turn calls out a coordinate: the opponent answers "miss", "hit" or "sunk", and you get only one shot per turn, even after a hit. The first to sink all five opposing ships wins the round.

Checked against the official rules · October 2026

The rules, step by step

Setup

10 × 10 grids, 5 secret ships, 2 to 5 squares
  • Each player draws two ten-by-ten grids: their own, and one for their shots.
  • Secretly place five ships on it, horizontally or vertically, never diagonally, without overlapping or going off the grid. Hasbro's rules let ships touch; a common pen-and-paper convention forbids it.
  • Aircraft carrier 5 squares, battleship 4, cruiser and submarine 3 each, destroyer 2: seventeen squares occupied out of a hundred. Hasbro's current set calls them carrier, battleship, destroyer, submarine and patrol boat.

How to play

1 shot per turn, Miss, hit, sunk
  • Decide who goes first, then each player in turn calls out a coordinate, a letter and a number: one shot per turn, even after a hit.
  • The opponent answers "miss" or "hit", naming the ship that was hit, then "sunk" once every square of it has been hit.
  • Mark your shots on the second grid so as never to fire at the same square twice.

Scoring

No points
  • No points: the counter keeps track of the rounds won.
  • Some tables count the shots needed, the lowest total winning over several rounds.

End of the game

5 ships sunk
  • The round stops as soon as one player has sunk all five opposing ships: that player wins it.

House rules and pitfalls

Whether ships may touch or not: that is the most argued-over convention, and Hasbro's rules allow it.
  • Whether ships may touch or not: that is the most argued-over convention, and Hasbro's rules allow it. Settle it before placing.
  • Hasbro's salvo variant: each player gets one shot per turn for every ship of theirs not yet sunk — five at the start, one fewer for each ship lost. The opponent announces the result of each shot.
  • For a tougher game, you can keep quiet about which ship was hit.
  • Firing along diagonals covers the grid faster than sweeping it row by row, since no ship is shorter than two squares.

Going further

Frequently asked questions · In the same family

Frequently asked questions

Can ships touch?

Under Hasbro's rules, yes: nothing forbids it, and their example layout shows ships side by side. A common pen-and-paper convention forbids it, which noticeably reduces the number of possible placements — and so the part played by luck. Decide before you start.

Do you shoot again after a hit?

Not under Hasbro's rules: each player fires once per turn, hit or miss. Only the salvo variant gives several shots, one per ship still afloat.

In the same family

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