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Dice games

Pig

Reach one hundred points by piling up rolls, without having them wiped out by a one.

players
2–10
minutes
10
variants
2

You’ll need: 1 die. Marquoir gives you all the rules and keeps score.

Setup

  • A single die, a score sheet, two to ten players.
  • Everyone starts at zero.

How to play

  • On your turn, roll the die as many times as you like, adding up the results.
  • You may stop at any time: the running total is then written down.
  • But a one wipes out everything you had built up during the turn, and play passes on.

Scoring

  • Each face scores its value, from two to six.
  • A one scores nothing and ends the turn: the turn total drops to zero.
  • A score once written down is safe: it can no longer be lost.

End of the game

  • The first to one hundred points wins, but the round is finished to give the others a chance.

House rules and pitfalls

  • The odds suggest stopping at around twenty points per turn; experience suggests earlier.
  • In the two-dice version, a single one ends the turn as usual, but a double one wipes out the score already written down, not just the turn total.

Variants

Game to

  • 100 points

  • 50 points

chosen when starting, the scorer follows

Frequently asked questions

When should you stop in Pig?

The maths gives an optimum of around twenty points per turn: beyond that, the risk of losing it all to a one outweighs the expected gain. But if an opponent is close to a hundred, you obviously have to take more risks.

The box

Age
Ages 8+
Origin
Traditional game, with no specific designer or publisher
Mechanics
Lancer de désStop ou encore

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