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Card games

Ghost Blitz

GigamicJacques Zeimet2010

players
2–8
minutes
20
years
8+

In the box

5 wooden objects: ghost, armchair, bottle, book, mouse · 60 photo cards

Official rules (PDF, publisher's site)

Box details
Designer
Jacques Zeimet
Artwork
Gabriela Silveira
Publisher
Gigamic
Mechanics
ReflexesObservationReal-Time

score sheets for this game →

Where to buy it

Near you and online

In a shop

Within 50 km.

The basics

A card is turned over, and everyone looks at the same time for the wooden object to grab: the one pictured in its true colour or, failing that, the one that is neither pictured nor shown by its colour on the card. Each player grabs only one object; the fastest on the right one wins the card and turns over the next, and a player who gets it wrong gives one of their cards to the winner. When the deck runs out, the player with the most cards wins.

Checked against the official rules · October 2026

The rules, step by step

Setup

5 objects in a circle, 60 cards face down, 2 to 8 players
  • The game is for 2 to 8 players.
  • The 5 wooden objects, each in its true colour (white ghost, red armchair, green bottle, blue book, grey mouse), are placed in a circle in the middle of the table.
  • The 60 cards are shuffled into a face-down deck.

How to play

Object in true colour, Else, the missing object, Only 1 object each
  • The last player to have gone down to the cellar starts: they turn over the top card so that everyone sees it at the same time.
  • If an object is pictured in its true colour, grab that object.
  • If no object is shown in its true colour, grab the object that is not pictured and whose colour does not appear on the card either.
  • Each player grabs only one object.
  • The fastest to grab the right object wins the card and turns over the next one.
  • A player who grabs a wrong object gives one of their won cards, if they have any, to the winner of that card.

Scoring

Card won: 1, Mistake: give 1 card
  • Each card won counts 1.
  • In Marquoir, add 1 to the winner of each card, and take 1 off a player who makes a mistake (if they have cards) to add it to the winner.

End of the game

Deck runs out, Most cards
  • The game ends when the deck runs out.
  • The player with the most cards wins.

House rules and pitfalls

"Grab or shout" variant: when a book appears on the card, do not grab anything…
  • "Grab or shout" variant: when a book appears on the card, do not grab anything; call out the name of the object instead. Shouting instead of grabbing, grabbing instead of shouting, or doing both costs a card.

Going further

Frequently asked questions · In the same family

Frequently asked questions

What if the blue book is pictured in blue?

Then that is the one to grab: an object in its true colour always takes priority.

Can you correct yourself after grabbing the wrong object?

No, each player gets only one try per card.

In the same family

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