Card games
Ghost Blitz
GigamicJacques Zeimet2010
- players
- 2–8
- minutes
- 20
- years
- 8+
In the box
5 wooden objects: ghost, armchair, bottle, book, mouse · 60 photo cards
Official rules (PDF, publisher's site)
Box details
- Designer
- Jacques Zeimet
- Artwork
- Gabriela Silveira
- Publisher
- Gigamic
- Mechanics
- ReflexesObservationReal-Time
Where to buy it
Near you and online
In a shop
Within 50 km.
Online
Affiliate link: Marquoir may earn a commission, at no extra cost to you.
The basics
A card is turned over, and everyone looks at the same time for the wooden object to grab: the one pictured in its true colour or, failing that, the one that is neither pictured nor shown by its colour on the card. Each player grabs only one object; the fastest on the right one wins the card and turns over the next, and a player who gets it wrong gives one of their cards to the winner. When the deck runs out, the player with the most cards wins.
Checked against the official rules · October 2026
The rules, step by step
Setup
5 objects in a circle, 60 cards face down, 2 to 8 players
- The game is for 2 to 8 players.
- The 5 wooden objects, each in its true colour (white ghost, red armchair, green bottle, blue book, grey mouse), are placed in a circle in the middle of the table.
- The 60 cards are shuffled into a face-down deck.
How to play
Object in true colour, Else, the missing object, Only 1 object each
- The last player to have gone down to the cellar starts: they turn over the top card so that everyone sees it at the same time.
- If an object is pictured in its true colour, grab that object.
- If no object is shown in its true colour, grab the object that is not pictured and whose colour does not appear on the card either.
- Each player grabs only one object.
- The fastest to grab the right object wins the card and turns over the next one.
- A player who grabs a wrong object gives one of their won cards, if they have any, to the winner of that card.
Scoring
Card won: 1, Mistake: give 1 card
- Each card won counts 1.
- In Marquoir, add 1 to the winner of each card, and take 1 off a player who makes a mistake (if they have cards) to add it to the winner.
End of the game
Deck runs out, Most cards
- The game ends when the deck runs out.
- The player with the most cards wins.
House rules and pitfalls
"Grab or shout" variant: when a book appears on the card, do not grab anything…
- "Grab or shout" variant: when a book appears on the card, do not grab anything; call out the name of the object instead. Shouting instead of grabbing, grabbing instead of shouting, or doing both costs a card.
Going further
Frequently asked questions · In the same family
Frequently asked questions
What if the blue book is pictured in blue?
Then that is the one to grab: an object in its true colour always takes priority.
Can you correct yourself after grabbing the wrong object?
No, each player gets only one try per card.